Press the green <> Code button and download the zipped up code. Unzip. Within the new folder named FT_public-main youll find FT_public. Drag the Figure-Tek folder (at the same directory level as this readme.md) to your Documents/Maya/scripts
folder
It should look like this image:
To select all animation controls and zero them to the bind pose, run this in a Python script editor:
import FT_public.FT_utils as FT_utils
FT_utils.select_all()
FT_utils.set_bindpose()
-
Ensure you have the latest Figure-Tek tools package
FT_public
installed in your Maya scripts directory. https://github.com/FigureTekStudios/FT_public -
Create an accessories directory: Create a folder named
accessories
in your documents folder or somewhere on your drive. -
Download and Unzip: Download your asset from Gumroad. Ill use the Handwraps asset, https://figuretek.gumroad.com/l/GJ5-DD3-DCH2 as an example asset. Unzip it and you'll end up with an accessory folder named
FT_Handwraps_GJ5-DD3-DCH2
. -
Make sure you set your project to your characters folder I'll use FT_human_female_PG4-HJ8-GHF5', the flagship character as an example. The charachers folder is named
FT_human_female_PG4-HJ8-GHF5
. Setting the project is important so the script will know where to copy texture maps to your characters _rig directory. -
Open up your Figure-Tek charachter rig scene: Hte rig file is located wherever you stored your character asset then
..\FT_HumanFemale_PG4-HJ8-GHF5\_rig\PG4.mb
-
Run Script: In a Maya Python script editor, run the following commands:
from FT_public import FT_accessories FT_accessories.load_accessory_folders()
-
Select the asset folder: In the new file browser, navigate to your ` where youve stored your accessory asset folders, in our example FT_Handwraps_GJ5-DD3-DCH2 and press choose. That'll load all the outfit pieces up for you, skin them, and hook up the textures. It'll also copy the texture from your asset library over to the character folder so the character project is all still self contained. save the PG4 animation scene.
-
Save the rig file: save over
PG4-export.mb
-
Update the export rig: open the
PG4-Export.mb
rig file thats in the same directory, load the accessories onto this asset as well and savePG4-export.mb
.
Thats it. Start a new scene and reference in the PG4.mb file to begin animating.