A Verlet Integration based physics engine in SFML
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Updated
Mar 27, 2023 - C++
A Verlet Integration based physics engine in SFML
Library to write 2D platform games in very few lines of code (based on SDL2)
Graphics engine for real world physics simulation.
C++ class for the implementation of air resistance
2D Verlet physics engine
a 2D rigid body physics implementation
A simple “starter” Xcode project integrating the Cinder OpenGL library with the ReactPhysics3D library
Polygon to polygon collision using the SAT algorithm
This project follows along with Ian Millington's Game Physics Engine Development and is is meant to serve as a demonstration of core principles. This engine is written in C++, built with CMake and tested using GoogleTest and GitHub Actions for CI.
SFML boiler plate code/ template for my other projects.
Cirobb Engine with WebAssembly (WASM)
Newton Dynamics 2 (2.36), Windows-PC
This repository contains algorithms for mechanics and dynamics physics, which was made it in the course 'Simulation Methods for Physics' on Spring 2022
Game engine made with C++ used in C#
A simple rigid body engine written in OpenGL
2DSimulation Particle Engine
Start of a 3D physics engine (Currently goal is to make this applicable to model rocketry)
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