Pure C# 3D real time physics simulation library, now with a higher version number.
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Updated
Jun 5, 2024 - C#
Pure C# 3D real time physics simulation library, now with a higher version number.
An open-source platform for Visual AI.
High performance 2D collision detection system with realistic physics responses.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
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Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
JoltPhysics C# bindings
Add softbody physics to unity Free
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Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.
Completely free, open-source, cross-platform, and blazingly fast asynchronous engine for creating modern games and apps
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A library for performing advanced physics calculations.
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
2D physics simulation for .NET
A Virtual Reality scenario where a particle physics engine is used to emulate soft/deformable bodies, liquids, clothes and ropes.
MonoGame.Particles is a 2D particle system for MonoGame. It can be used as a normal particle engine but it also supports particles that use a physics system for collisions.
Car Driving Simulator Game Racer Eternity.
Auto-generated C# bindings for Box2D 3.0
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