Easy to use high performance Network library for Unity 3d
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Updated
Aug 21, 2024 - C#
Easy to use high performance Network library for Unity 3d
OpenMMO - Groundwork
Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
WebSocket Server and client for unity designed for Mirror Networking
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Example project for Unity that demostrates NodeLS in action.
Death Match 3D is a Multiplayer FPS Game made using Unity and Mirror Networking
Very rudimentary STUN client written in C# based on RFC8489
An incredibly simple P2P chat message project using Mirror and Unity 3D.
Wovencore NetworkManager (Mirror)
Lag Compensation System
Template for a multiplayer game
Multiplayer Game of Gin Rummy made with Unity and Mirror
A repository containing authenticators for Mirror Networking, provided along with my book on creating multiplayer games in Unity using Mirror.
Unity Multiplayer: Mirror Networking is a Mirror Networking learning project in Unity3D. I cover the client-server model, LAN, using Steam API, and more. I have been studying Unity Multiplayer: Intermediate C# Coding & Networking course on Udemy.
A hide-and-seek LAN multiplayer game with cars made with Unity and Mirror Networking for the Global Game Jam 2021
An Android multiplayer card game made with Unity and Mirror, similar to the Timeline (tabletop card game), where you should arrange the inventions related to ICT according to the year they are invented.
Wovencore SyncableComponent
An interactive, objective-based, multiplayer, First Person Shooter game that is hosted on a dedicated server so that it can be played online with players from across the world.
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