Rendergraph-based graphics engine written in C++ using DirectX12
-
Updated
Aug 21, 2024 - C++
Rendergraph-based graphics engine written in C++ using DirectX12
Powerful Path Tracing Engine For Realistic Rendering
https://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
Volumetric light rendering of Sponza in Nim.
Add a description, image, and links to the god-rays topic page so that developers can more easily learn about it.
To associate your repository with the god-rays topic, visit your repo's landing page and select "manage topics."