paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
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Updated
Jun 23, 2022 - C#
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
An updated collection of useful resources to resources to design, develop and market games.
Covers all stages of the 3D creation process, as well as the theory side of things. Helpful for 2D artists as well.
GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector
wander/walking simulator/art game
👾 Generate code for sprites, for your game in 8086 assembly
Blender addon to render 3D models from multiple angles into 2D/2.5D game sprites.
The parent asset repository for the Unvanquished game project
Advanced AI-driven tool for generating unique video game characters using Stable Diffusion, DreamBooth, and LoRa adaptations. Enhances creativity with customizable, high-quality character designs, tailored specifically for game developers and artists.
A thunder power plant station map for the Unvanquished game project
A prison complex map for the Unvanquished game project
A map for the Unvanquished game project
A space station map for the Unvanquished game project
A ship platform map for the Unvanquished game project
HKU first team game project
A mineral processing plant map for the Unvanquished game project
A mining facility map for the Unvanquished game project
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