A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
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Updated
Dec 8, 2022 - C#
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
The purpose of this simulator is simulates and allows visualization of the evacuation process of people located in buildings during emergencies.
A rescue shoot-em-all game created in Unity2D with visual designs of pixel purism. Currently aimed for dev on both desktop and IOS (possible future in console compatibility).
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