Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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Updated
Jun 28, 2024 - C++
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
DART: Dynamic Animation and Robotics Toolkit
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
A motion generation model learned from a single example [SIGGRAPH 2022]
ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills (SCA 2020)
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
Projects and Resources on Physics (Physically) based animation
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
[Onhold] Experimental high accurate spectral path and ray tracer.
Robust 3D Cloth Simulator
A thin abstraction layer to integrate Bullet and OpenSceneGraph
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Unity 3D game developed in C# for my Computer Animation course
Computer Animation with Modern OpenGL
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