ManimML is a project focused on providing animations and visualizations of common machine learning concepts with the Manim Community Library.
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Updated
Jun 22, 2024 - Python
ManimML is a project focused on providing animations and visualizations of common machine learning concepts with the Manim Community Library.
A visually intuitive take on Fourier Transform based on a youtube video by 3Blue1Brown
An interactive inspired by 3Blue1Brown's 'Simulating an Epidemic' video.
Inspired by 3Blue1Brown. Apply fourier transform to an SVG path and draw the result on canvas.
Calculations for an interactive/simulation inspired by an awesome video by 3Blue1Brown.
Creating animations with the python's library Manim
An interactive for visualizing complex functions based on a 3Blue1Brown video and also estimation of Riemann Zeta Function using Euler Maclaurin Summation.
This is a repository that visualizes self similar fractal using Manim, a Python library for creating animated scenes. Additionally, it modifies 3B1B's `fractal.py` to be more compatible with manimCE.这是一个使用 Manim 这个 Python 库来创建动画场景的仓库,它可以可视化 Julia 集合。另外,它还修改了 3B1B 的 `fractal.py` 文件,使其更兼容 manimCE。
សួស្តីបងប្អូនដែលបានមកកាន់គម្រោងមែនីម៍ខ្មែរបើកទូលាយនេះ ខ្ញុំបានសម្រេចចិត្តរៀបចំការចែករំលែក និងការបង្កើតវីដេអូលក្ខណៈ Visualization ដោយប្រើ Animation Engine របស់ Python ហៅថា Manim ដែលត្រូវបានបង្កើតឡើងដោយ 3Blue1Brown។
Putting the 1992 Putnam Test question A-6 into code.
Repo to store every visualization I generate with manim.
Summer of Math Exposition 3 - How does a computer/calculator compute logarithms?
This repository consists of all the useful animations related to theorems and other stuff in maths (of 1st year). We are using a software called "manim" for this purpose.
Obsidian/Foam notes for 3Blue1Brown's series on linear algebra.
Optimize solver with block matrices.
MATLAB implementation - Create pi using collisions of 2 blocks with a wall.
Approximating digits of PI with box Collisions in C++ visualized using SDL2.
This project simulates a pool game where two rectangular blocks collide and give the value of π. Users can input the number of digits of π they want to consider, and the program calculates the corresponding value of π via the simulation of the collisions.
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