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react-native-draggable

Build Status npm version

NPM

UPDATE DEC 2019 (v3.0.0) - This repo has just been completely refreshed and contains very different functionality, please see the new props and usage below

Draggable item for react-native!

npm install react-native-draggable
import Draggable from 'react-native-draggable';

How to use

return (
    <View >
        <Draggable x={75} y={100} renderSize={56} renderColor='black' renderText='A' isCircle shouldReverse onShortPressRelease={()=>alert('touched!!')}/> 
        <Draggable x={200} y={300} renderColor='red' renderText='B'/>
        <Draggable/>
	<Draggable x={50} y={50}>
		<YourComponent/>
	</Draggable>
    </View>
);

Demo

N|Solid in my project =>

return (
    <View style={{backgroundColor: 'blue', flex: 1}} >
        <Draggable 
            imageSource={require('./trump1.png')} 
            renderSize={80} 
            x={200}
            y={300}
            onDragRelease={this._changeFace}
            onLongPress={()=>console.log('long press')}
            onShortPressRelease={()=>console.log('press drag')}
            onPressIn={()=>console.log('in press')}
            onPressOut={()=>console.log('out press')}
        />  
    </View>
);  

Event Demo

DEMO2

Version 3 Demo

DEMOV3

Props spec & Example

Properties

Prop Type Example Default Description
renderText string 'ANY' '+' text of draggable
isCircle bool {true} --- render as circle
renderSize number {36} {36} draggable size
imageSource source require('./img/xxx.png') --- image source
renderColor string 'black' --- Colors
children Component <Text>Sup</Text> --- children to render as draggable
shouldReverse bool {false} {false} should draggable spring back to start when released
disabled bool {false} {false} should draggable be disabled
debug bool {false} {false} should show a debug visualization
touchableOpacityProps Object { activeOpactiy: .1 } --- props passed to TouchableOpacity component
animatedViewProps Object { accessibilityHint: 'drag' } --- props passed to Animated.View component
x number {0} 0 initial position x
y number {0} 0 initial position y
z number {1} 1 z-index / elevation
minX number {0} --- min X value for left edge of component
minY number {0} --- min Y value for top edge of component
maxX number {0} --- max X value for right edge of component
maxY number {0} --- max Y value for bottom edge of component

Events

Event Type Arguments Description
onDrag func event, gestureState called every frame component is moved
onShortPressRelease func event called when a press is released that isn't a long press or drag
onDragRelease func event, gestureState, bounds called when a drag is released
onLongPress func event called when a long press is started
onPressIn func event called when a press is started
onPressOut func event called when a press is stopped, or the component is dragged
onRelease func event, wasDragging called at the end of interaction, regardless if press or drag
 onReverse   func     called when a drag is released, if shouldReverse is true 

event

Argument Description
changedTouches Array of all touch events that have changed since the last event
identifier The ID of the touch
locationX The X position of the touch, relative to the element
locationY The Y position of the touch, relative to the element
pageX The X position of the touch, relative to the root element
pageY The Y position of the touch, relative to the root element
target The node id of the element receiving the touch event
timestamp A time identifier for the touch, useful for velocity calculation
touches Array of all current touches on the screen

gestureState

Argument Description
stateID ID of the gestureState- persisted as long as there at least one touch on screen
moveX the latest screen coordinates of the recently-moved touch
moveY the latest screen coordinates of the recently-moved touch
x0 the screen coordinates of the responder grant
y0 the screen coordinates of the responder grant
dx accumulated distance of the gesture since the touch started
dy accumulated distance of the gesture since the touch started
vx current velocity of the gesture
vy current velocity of the gesture
numberActiveTouches Number of touches currently on screen
gestureState called at the end of interaction, regardless if press or drag

bounds

Argument Description
left as x at the top left corner
top as y at the top left corner
right as x at the bottom right corner
bottom as y at the bottom right corner

Methods (not supported above V2.0.0)

Method Params Description 
reversePosition --- use onReverse callback instead. manually reset Draggable to start position
getPosition --- use onDragRelease callback instead. get the accurate coordinates x,y from the bounds

What's next?

This Draggable is used to be a Draggable Button in my project. Let me know if you have any idea or demand, let's discuss and develop it.