"traveler, taste the salt lingering in your memories; taste your sister's sand-crusted skin, your mother's dumplings, your past self, waiting to be born."
an unconventional survival game set in a procedurally-generated, post-apocalyptic world.
senior project for lining wang // advisor: holly rushmeier
Located in the Assets folder.
_Lib/
library functions usable in a procedural generation context_GradientNoise
: implementations of voronoi, perlin, value, and exponential noise; incomplete implementation of diamond-square noise_Textures
procedural texture generation._Mesh
mesh utility functions, such as triangle calculation; mask implementations_Terrain
defines a generic terrain_Util
math utilities and others
_Opt/
async optimization module_Material/
used for procedural generation of materials_IslandGen/
scripts that use libraries to render islandsPipeline/
facilitates user exploration, using theNav
script
git clone https://github.com/linii/salt
MIT License: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.