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Merge pull request bevyengine#88 from devil-ira/stage-yeet
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Added `on_enter`, `on_update` and `on_exit` methods to `System(Set)Config`
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alice-i-cecile committed Jan 23, 2023
2 parents b6859c5 + 91e2b07 commit 4a87dde
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Showing 4 changed files with 127 additions and 29 deletions.
6 changes: 3 additions & 3 deletions crates/bevy_app/src/app.rs
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@ impl App {
/// Creates a new [`App`] with some default structure to enable core engine features.
/// This is the preferred constructor for most use cases.
///
/// This calls [`App::add_default_schedules`] and [App::add_defaults_sets`].
/// This calls [`App::add_default_schedules`] and [`App::add_defaults_sets`].
pub fn new() -> App {
App::default()
}
Expand Down Expand Up @@ -994,7 +994,7 @@ impl App {

/// Methods for working with schedules
impl App {
/// Adds a new `schedule` to the [`App`] under the provided `label.
/// Adds a new `schedule` to the [`App`] under the provided `label`.
///
/// # Warning
/// This method will overwrite any existing schedule at that label.
Expand All @@ -1006,7 +1006,7 @@ impl App {
self
}

/// Initializes a new empty `schedule` to the [`App`] under the provided `label if it does not exists.
/// Initializes a new empty `schedule` to the [`App`] under the provided `label` if it does not exists.
///
/// See [`App::add_schedule`] to pass in a pre-constructed schedule.
pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut Self {
Expand Down
139 changes: 115 additions & 24 deletions crates/bevy_ecs/src/scheduling/config.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ use crate::{
condition::{BoxedCondition, Condition},
graph_utils::{Ambiguity, Dependency, DependencyKind, GraphInfo},
set::{BoxedSystemSet, IntoSystemSet, SystemSet},
state::{OnEnter, OnExit, OnUpdate, States},
},
system::{BoxedSystem, IntoSystem, System},
};
Expand Down Expand Up @@ -102,6 +103,12 @@ pub trait IntoSystemSetConfig: sealed::IntoSystemSetConfig {
/// The `Condition` will be evaluated at most once (per schedule run),
/// the first time a system in this set prepares to run.
fn run_if<P>(self, condition: impl Condition<P>) -> SystemSetConfig;
/// Add this set to the [`OnEnter(state)`](OnEnter) set.
fn on_enter(self, state: impl States) -> SystemSetConfig;
/// Add this set to the [`OnUpdate(state)`](OnUpdate) set.
fn on_update(self, state: impl States) -> SystemSetConfig;
/// Add this set to the [`OnExit(state)`](OnExit) set.
fn on_exit(self, state: impl States) -> SystemSetConfig;
/// Suppress warnings and errors that would result from systems in this set having ambiguities
/// (conflicting access but indeterminate order) with systems in `set`.
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig;
Expand All @@ -119,27 +126,39 @@ where
}

fn in_set(self, set: impl SystemSet) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).in_set(set)
self.into_config().in_set(set)
}

fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).before(set)
self.into_config().before(set)
}

fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).after(set)
self.into_config().after(set)
}

fn run_if<P>(self, condition: impl Condition<P>) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).run_if(condition)
self.into_config().run_if(condition)
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.into_config().on_enter(state)
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.into_config().on_update(state)
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.into_config().on_exit(state)
}

fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).ambiguous_with(set)
self.into_config().ambiguous_with(set)
}

fn ambiguous_with_all(self) -> SystemSetConfig {
SystemSetConfig::new(Box::new(self)).ambiguous_with_all()
self.into_config().ambiguous_with_all()
}
}

Expand All @@ -149,27 +168,39 @@ impl IntoSystemSetConfig for BoxedSystemSet {
}

fn in_set(self, set: impl SystemSet) -> SystemSetConfig {
SystemSetConfig::new(self).in_set(set)
self.into_config().in_set(set)
}

fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(self).before(set)
self.into_config().before(set)
}

fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(self).after(set)
self.into_config().after(set)
}

fn run_if<P>(self, condition: impl Condition<P>) -> SystemSetConfig {
SystemSetConfig::new(self).run_if(condition)
self.into_config().run_if(condition)
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.into_config().on_enter(state)
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.into_config().on_update(state)
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.into_config().on_exit(state)
}

fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig {
SystemSetConfig::new(self).ambiguous_with(set)
self.into_config().ambiguous_with(set)
}

fn ambiguous_with_all(self) -> SystemSetConfig {
SystemSetConfig::new(self).ambiguous_with_all()
self.into_config().ambiguous_with_all()
}
}

Expand Down Expand Up @@ -208,6 +239,21 @@ impl IntoSystemSetConfig for SystemSetConfig {
self
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.in_set(OnEnter(state));
self
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.in_set(OnUpdate(state));
self
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.in_set(OnExit(state));
self
}

fn ambiguous_with<M>(mut self, set: impl IntoSystemSet<M>) -> Self {
ambiguous_with(&mut self.graph_info, Box::new(set.into_system_set()));
self
Expand Down Expand Up @@ -238,6 +284,12 @@ pub trait IntoSystemConfig<Params>: sealed::IntoSystemConfig<Params> {
/// The `Condition` will be evaluated at most once (per schedule run),
/// when the system prepares to run.
fn run_if<P>(self, condition: impl Condition<P>) -> SystemConfig;
/// Add this system to the [`OnEnter(state)`](OnEnter) set.
fn on_enter(self, state: impl States) -> SystemSetConfig;
/// Add this system to the [`OnUpdate(state)`](OnUpdate) set.
fn on_update(self, state: impl States) -> SystemSetConfig;
/// Add this system to the [`OnExit(state)`](OnExit) set.
fn on_exit(self, state: impl States) -> SystemSetConfig;
/// Suppress warnings and errors that would result from this system having ambiguities
/// (conflicting access but indeterminate order) with systems in `set`.
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig;
Expand All @@ -255,27 +307,39 @@ where
}

fn in_set(self, set: impl SystemSet) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).in_set(set)
self.into_config().in_set(set)
}

fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).before(set)
self.into_config().before(set)
}

fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).after(set)
self.into_config().after(set)
}

fn run_if<P>(self, condition: impl Condition<P>) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).run_if(condition)
self.into_config().run_if(condition)
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.into_config().on_enter(state)
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.into_config().on_update(state)
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.into_config().on_exit(state)
}

fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).ambiguous_with(set)
self.into_config().ambiguous_with(set)
}

fn ambiguous_with_all(self) -> SystemConfig {
SystemConfig::new(Box::new(IntoSystem::into_system(self))).ambiguous_with_all()
self.into_config().ambiguous_with_all()
}
}

Expand All @@ -285,27 +349,39 @@ impl IntoSystemConfig<()> for BoxedSystem<(), ()> {
}

fn in_set(self, set: impl SystemSet) -> SystemConfig {
SystemConfig::new(self).in_set(set)
self.into_config().in_set(set)
}

fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(self).before(set)
self.into_config().before(set)
}

fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(self).after(set)
self.into_config().after(set)
}

fn run_if<P>(self, condition: impl Condition<P>) -> SystemConfig {
SystemConfig::new(self).run_if(condition)
self.into_config().run_if(condition)
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.into_config().on_enter(state)
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.into_config().on_update(state)
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.into_config().on_exit(state)
}

fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemConfig {
SystemConfig::new(self).ambiguous_with(set)
self.into_config().ambiguous_with(set)
}

fn ambiguous_with_all(self) -> SystemConfig {
SystemConfig::new(self).ambiguous_with_all()
self.into_config().ambiguous_with_all()
}
}

Expand Down Expand Up @@ -344,6 +420,21 @@ impl IntoSystemConfig<()> for SystemConfig {
self
}

fn on_enter(self, state: impl States) -> SystemSetConfig {
self.in_set(OnEnter(state));
self
}

fn on_update(self, state: impl States) -> SystemSetConfig {
self.in_set(OnUpdate(state));
self
}

fn on_exit(self, state: impl States) -> SystemSetConfig {
self.in_set(OnExit(state));
self
}

fn ambiguous_with<M>(mut self, set: impl IntoSystemSet<M>) -> Self {
ambiguous_with(&mut self.graph_info, Box::new(set.into_system_set()));
self
Expand Down
7 changes: 7 additions & 0 deletions crates/bevy_ecs/src/scheduling/state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,13 @@ pub struct State<S: States>(pub S);
#[derive(Resource, Default)]
pub struct NextState<S: States>(pub Option<S>);

impl<S: States> NextState<S> {
/// Queue the transition to a new `state`.
pub fn queue(&mut self, state: S) {
self.0 = Some(state);
}
}

/// If a new state is queued in [`NextState<S>`], this system:
/// - Takes the new state value from [`NextState<S>`] and updates [`State<S>`].
/// - Runs the [`OnExit(exited_state)`] schedule.
Expand Down
4 changes: 2 additions & 2 deletions examples/ecs/state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ fn setup_menu(mut commands: Commands, asset_server: Res<AssetServer>) {
}

fn menu(
mut state: ResMut<State<AppState>>,
mut next_state: ResMut<NextState<AppState>>,
mut interaction_query: Query<
(&Interaction, &mut BackgroundColor),
(Changed<Interaction>, With<Button>),
Expand All @@ -96,7 +96,7 @@ fn menu(
match *interaction {
Interaction::Clicked => {
*color = PRESSED_BUTTON.into();
state.set(AppState::InGame).unwrap();
next_state.queue(AppState::InGame);
}
Interaction::Hovered => {
*color = HOVERED_BUTTON.into();
Expand Down

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