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v2.3.2 Maximum Influences and Batch Exports

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@theRussetPotato theRussetPotato released this 15 Apr 08:18
· 1 commit to master since this release

Interface Update

v2.3.2 comes with a general cleanup to the main interface to make it a bit more compact. The buttons have been colored in groups to better identify them at a glance.



New Features

It also comes with some new useful features:

  • There's a new display mode to visually see any vertexes that have influences over a certain count. An additional button has been added to prune any extra influences to reach a specific count. This is particularly useful for games where you want to ensure your skin doesn't exceed the engine's maximum influence limit.

    Above: Colors any vertexes with influences that are over 4, then uses prune to force selected vertexes back to 4 influences

  • There are now 2 new buttons to batch export and batch import skin weights. This makes it useful if you need to quickly makes changes to the rig that would normally effect skinning. Quickly export everything out, make your changes, then re-import them all back in.

    • For batch export, pick a folder where you want to dump all skinClusters to. There's an option in settings to auto-delete the skinCluster after the export finishes.
    • For batch import, pick a folder that contains skin files that were previously exported. It will import any skin files that it finds and use the file's name to search for the mesh in the scene.

Bug Fixes

  • Fixed curves from crashing when trying to export their skin weights. Yes, you can use this tool to skin your curves too :)
  • The last path that you used for export & import skin weights is now stored so it uses it the next time you use it.