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v2.3.0 Huge code refactor and weights import/export

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@theRussetPotato theRussetPotato released this 05 Jan 07:47
· 15 commits to master since this release
327de2d

This release had a massive code refactor with many internal changes, so please report an issue if you run into any bugs!

One reason for the refactor was to start introducing unit tests (better late than never!).
These tests automatically run when there's a new commit using Github Actions.
This is ongoing and tests will slowly be added in.

Aside from various bug fixes, here's what's included with this release:

  • Added buttons to export/import skin weights to an offline file. Normally importing weights require that topologies match, but there's also a button to import by world positions so that vert order doesn't matter. It's also includes a powerful feature to import on selected vertices only, so you can maintain weights outside of the selection.
  • To workaround a bug with Teradici, L was added as another default hotkey to toggle locks on selected influences. These are also now exposed in the hotkey editor, where you can re-assign them to something more to your liking.
  • Toggle lock options are now included in the view's header right-click menu.
  • A previous bug with flood weights have been fixed.
  • Added a button to toggle the tool's hotkeys, so If you find that they interfere with Maya's native hotkeys then they can quickly be disabled.

weightsEditorTable

Interface using the table view

import_weights.mp4

Exporting weights then importing them onto a different object via world positions

import_weights_on_selection.mp4

Importing weights onto selected vertices