https://www.nexusmods.com/fallout4/mods/75425
- Fully convert most models from Fallout 3 / Fallout: New Vegas to Fallout 4.
- Partially convert plugin files (.esp/.esm) from Fallout 3 / Fallout: New Vegas to Fallout 4.
- Download the latest release from https://github.com/terry-haire/fnv-to-fo4/releases and unzip it.
- Install Fallout: New Vegas and launch it at least once.
- Install Fallout 4 and launch it at least once.
- Install Fallout 4: Creation Kit.
- Run
fnv-to-fo4.exe
to convert New Vegas models and plugin files. The converted files are saved in theoutput
directory. - Copy over the contents of the
output
directory to the Fallout 4 Data directory. Or create a zip file of theoutput
directory and open it with a mod manager. - Allow mods in Fallout 4 (https://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation).
- Activate the esm in Fallout 4.
- Launch Fallout 4, open the console and type
coc Goodsprings
to teleport to Fallout New Vegas.
Make sure all submodules are present:
git submodule update --init --recursive
- Follow instructions from the TES5Edit discord to set up the IDE: https://gist.github.com/flayman/24b4326fd451f1200d2c199a1bf62fa1
- Follow the instructions here: https://github.com/niftools/nifskope/wiki/Compiling-with-Qt-Creator-(Windows)
- Make sure to download the latest Qt5.* and not Qt6+ when using the online installer.
Add the following to CreationKit.ini in the Fallout 4 directory to allow multiple masters to load.
[General]
bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1
- Buffout 4 (https://www.nexusmods.com/fallout4/mods/64880)