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Arcade game inspired by Fall Down. SDL 2, PC or OpenDingux.

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Falling Time

Like the fall down games, you are a ball and you must fall into the holes to avoid being crushed by the top of the screen!

Gameplay video

gameplay

This game requires SDL 1.2, CMake and a C compiler. It is optimised for low-resolution screens.

Code is under the GPL version 2; for asset licenses see the COPYRIGHT file.

Building

Use CMake, and the libraries SDL 1.2, SDL_image 1.2 and SDL_mixer 1.2.

To compile this for PC, use cmake . && make. You'll then get a windowed SDL game.

To compile this for GCW-Zero, run pkg/make_opk.sh after installing the toolchain as specified in the developer docs.

Notes

The game uses a custom version of Chipmunk 2D physics; it cannot be replaced with standard libraries.

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Arcade game inspired by Fall Down. SDL 2, PC or OpenDingux.

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  • C 92.6%
  • CMake 4.2%
  • Objective-C 3.0%
  • Shell 0.2%