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Test: Add mount property to the story context #28383

Merged
merged 38 commits into from
Jul 3, 2024
Merged

Test: Add mount property to the story context #28383

merged 38 commits into from
Jul 3, 2024

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kasperpeulen
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@kasperpeulen kasperpeulen commented Jun 28, 2024

What I did

This PR implements most of the following RFC:
[RFC] Allow play to mount the component of the story

The idea is simply that you can do something after and before mounting in the play function:

export const MountInPlay = {
beforeEach() {
console.log('3 - [from story beforeEach]');
},
decorators: (storyFn) => {
console.log('5 - [from decorator]');
return storyFn();
},
args: {
label: 'Button',
onClick: () => {
console.log('7 - [from onClick]');
},
},
async play({ mount, canvasElement }) {
console.log('4 - [before mount]');
await mount();
console.log('6 - [after mount]');
await userEvent.click(getByRole(canvasElement, 'button'));
await expect(mocked(console.log).mock.calls).toEqual([
['1 - [from loaders]'],
['2 - [from meta beforeEach]'],
['3 - [from story beforeEach]'],
['4 - [before mount]'],
['5 - [from decorator]'],
['6 - [after mount]'],
['7 - [from onClick]'],
]);
},
};

To make this a non-breaking change, we need to know if mount is used inside of the play function.

We implemented for this, something similar as playwright/vitest fixtures. We analyze the "deps" of the play function by looking at what properties of the context are destructured. If you use mount without destructuring you get an error:

const mountDestructured = playFunction && getUsedProps(playFunction).includes('mount');
if (!mounted && !mountDestructured) {
await context.mount();
}
this.notYetRendered = false;
if (abortSignal.aborted) return;
const ignoreUnhandledErrors =
this.story.parameters?.test?.dangerouslyIgnoreUnhandledErrors === true;
const unhandledErrors: Set<unknown> = new Set();
const onError = (event: ErrorEvent | PromiseRejectionEvent) =>
unhandledErrors.add('error' in event ? event.error : event.reason);
// The phase should be 'rendering' but it might be set to 'aborted' by another render cycle
if (this.renderOptions.autoplay && forceRemount && playFunction && this.phase !== 'errored') {
window.addEventListener('error', onError);
window.addEventListener('unhandledrejection', onError);
this.disableKeyListeners = true;
try {
if (!mountDestructured) {
context.mount = async () => {
throw new MountMustBeDestructured({ playFunction: playFunction.toString() });
};
}
await this.runPhase(abortSignal, 'playing', async () => {
await playFunction(context);
});

Portable stories

For portable stories, we introduce a Story.play which plays the whole story, including cleanup, loaders, beforeEach, render and play. It can be called like this:

it('renders with play function without canvas element', async () => {
const CSF3InputFieldFilled = composeStory(stories.CSF3InputFieldFilled, stories.default);
await CSF3InputFieldFilled.play();
const input = screen.getByTestId('input') as HTMLInputElement;
expect(input.value).toEqual('Hello world!');
});

Checklist for Contributors

Testing

The changes in this PR are covered in the following automated tests:

  • stories
  • unit tests
  • integration tests
  • end-to-end tests

Manual testing

This section is mandatory for all contributions. If you believe no manual test is necessary, please state so explicitly. Thanks!

Documentation

  • Add or update documentation reflecting your changes
  • If you are deprecating/removing a feature, make sure to update
    MIGRATION.MD

Checklist for Maintainers

  • When this PR is ready for testing, make sure to add ci:normal, ci:merged or ci:daily GH label to it to run a specific set of sandboxes. The particular set of sandboxes can be found in code/lib/cli/src/sandbox-templates.ts

  • Make sure this PR contains one of the labels below:

    Available labels
    • bug: Internal changes that fixes incorrect behavior.
    • maintenance: User-facing maintenance tasks.
    • dependencies: Upgrading (sometimes downgrading) dependencies.
    • build: Internal-facing build tooling & test updates. Will not show up in release changelog.
    • cleanup: Minor cleanup style change. Will not show up in release changelog.
    • documentation: Documentation only changes. Will not show up in release changelog.
    • feature request: Introducing a new feature.
    • BREAKING CHANGE: Changes that break compatibility in some way with current major version.
    • other: Changes that don't fit in the above categories.

🦋 Canary release

This PR does not have a canary release associated. You can request a canary release of this pull request by mentioning the @storybookjs/core team here.

core team members can create a canary release here or locally with gh workflow run --repo storybookjs/storybook canary-release-pr.yml --field pr=<PR_NUMBER>

@kasperpeulen kasperpeulen changed the base branch from next to kasper/canvas June 28, 2024 12:14
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@kasperpeulen kasperpeulen marked this pull request as ready for review June 28, 2024 14:22
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In general I think the approach is good, but it's definitely missing tests, which I think would help understand what it is doing.

code/lib/core-events/src/errors/preview-errors.ts Outdated Show resolved Hide resolved
code/lib/preview-api/src/modules/preview-web/Preview.tsx Outdated Show resolved Hide resolved
Comment on lines 197 to 201
await this.runPhase(abortSignal, 'rendering', async () => {
const teardown = await this.renderToScreen(renderContext, canvasElement);
this.teardownRender = teardown || (() => {});
mounted = true;
});
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I don't understand why the runPhase code is up here, it seems like the wrong place? Shouldn't just be down on line 245, in flow with the rest of it?

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The reason is that this is also called when calling mount from inside the play function and line 245 is only called, when mount is not used.

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Ok, I see. I guess this control flow from StoryRender -> story.mount (in prepareStory) -> renderToCanvas, or StoryRender -> play -> context.mount -> renderToCanvas is pretty hard to understand off the bat.

Is there something we can do to make it easier to follow (either in code or just comments?)

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Will refactor this bit in a new PR.

Comment on lines 117 to 118
// Play is not supported in docs yet, and when mount is used, the mounting is happening in play itself.
tags = tags.filter((tag) => tag !== 'autodocs');
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What does this do exactly?

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I tried to improve the message.

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// Don't show stories where mount is used in docs.
// As the play function is not running in docs, and when mount is used, the mounting is happening in play itself.

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@tmeasday tmeasday Jul 1, 2024

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Maybe:

// Hide stories that mount inside the `play` function from docs
// Docs doesn't currently run the `play` function, so such stories would never be mounted.

This does seem like the sort of thing that will confuse users though ("why has my story disappeared from docs?"). I wonder if there's some way we could make it more obvious for folks.

Also I wonder if we should alter the tag in the index rather than dynamically here. WDYT @shilman?

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Working on a new PR that fixes this

code/lib/preview-api/src/modules/store/csf/prepareStory.ts Outdated Show resolved Hide resolved
code/lib/preview-api/src/modules/store/csf/prepareStory.ts Outdated Show resolved Hide resolved
code/lib/preview-api/src/modules/store/csf/prepareStory.ts Outdated Show resolved Hide resolved
const teardown = await this.renderToScreen(renderContext, canvasElement);
this.teardownRender = teardown || (() => {});
});
const isMountDestructured = playFunction && mountDestructured(playFunction);
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Maybe we should store this property on the prepared story rather than checking in multiple places?

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I am working on a new PR that fixes this.

Base automatically changed from kasper/canvas to next July 2, 2024 11:16
const mountUsed = mountDestructured(playFunction);

if (!render && !mountUsed) {
// TODO Make this a named error
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reminder to accommodate this TODO in a followup PR or this one if you prefer

@kasperpeulen kasperpeulen merged commit 137c344 into next Jul 3, 2024
52 of 54 checks passed
@kasperpeulen kasperpeulen deleted the kasper/mount branch July 3, 2024 08:21
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5 participants