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Offline recording capabilities (via CCapture). Sequel to PR #180. #181

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merged 19 commits into from
Jun 1, 2024

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shadielhajj
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This pull-request is a quel to Pull request # 180. Improved recording capabilities and configurability.

Added production-grade offline rendering, guaranteed zero frame drops.

  • Added shader-toy.recordOffline to switch between real-time and offline rendering.
  • Added shader-toy.recordOfflineFormat. Used in conjunction with shader-toy.recordOffline
  • Added shader-toy.recordOfflineQuality. Used in conjunction with shader-toy.recordOffline

The Recording Capabilities section of the README has been updated accordingly.

@Malacath-92
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Thanks for the contribution @shadielhajj
I just wanted to say sorry for the delayed response, had a busy few days. But I'll get to looking at this, testing and hopefully deploying in the coming days.

@Malacath-92 Malacath-92 merged commit efd3ae7 into stevensona:master Jun 1, 2024
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2 participants