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TinkerScript

A dynamically-typed, interpreted, high-level, toy programming language.

Table of Contents

About

TinkerScript is a dynamically-typed, interpreted, high-level, toy programming language. Initially, it started as an implementation of a tree walk interpreter for the Lox programming language from the book Crafting Interpreters. However, as I continued adding more features to it, the language began to diverge significantly from its original form. Therefore, I have renamed it to TinkerScript.

Features

  • Comments
    • Single line - //
    • Multi-line - /* */
  • Primitive Data Types
    • Numbers
    • Strings
    • Booleans
    • nil
  • Operators
    • Arithmetic -+, -, *, /, %,**
    • Relational - ==, !=, >, <, >=, <=
    • Bitwise - |, ^, &, ~
    • Logical or (||) , and (&&), !
    • Assignment -=,:=, +=, -=, *=, /=, %=, **=, &=, |=, ^=, ||=, &&=, ++, --
    • Conditional - ? :
    • Spread - ...
  • Variables
    • Declaration and initialization
    • Assignment
  • Control flow
    • if and else
    • while
    • for
    • break and continue
    • switch case
  • Functions
    • Declaration
    • Function calls
    • Return values
    • Closures
    • Variadic functions
    • Function Expression
    • Lambdas
  • Classes
    • Declaration
    • Fields
    • Methods
      • Instance methods
      • Static methods
      • Getters
    • Constructors
    • Inheritance
  • Data structures
    • Arrays
    • Maps
  • Error Handling
    • try catch
    • throw
  • I/O
    • print()
    • println()
    • read()
  • Native functions
    • clock()
    • len()
    • strlen()
    • string()
    • number()
  • Feature Rich REPL

Installation and Usage

From JAR file

  1. Download the JAR file from the releases
  2. To start TinkerScript REPL,
java -jar TinkerScript.jar
  1. To run a TinkerScript file:
java -jar TinkerScript.jar [file]

From Source

Make sure you have Java 11 or higher and Maven installed on your machine

  1. Clone the repository:
git clone https://github.com/sravand123/TinkerScript
  1. Navigate to the project directory:
cd TinkerScript
  1. Run the command:
  chmod +x tinkerscript
  1. To start TinkerScript REPL:
  ./tinkerscript
  1. To run a TinkerScript file:
  ./tinkerscript [file]
  1. To run tests:
  mvn test

Some of the testcases in the repository were taken from Tests of Lox Interpreter and were modified to test the initial implementation.

Syntax

Primitive Data Types

Number

  • All integers and decimals are considered as numbers

String

  • Strings are enclosed in double quotes: "Hello, World!"
  • Supports escaping characters: \n,\r, \t, \b, \f ,\, "
  • Supports Unicode characters

Boolean

  • true, false

nil

nil is a special value like null in other programming languages, that represents an empty value.

Comment

Single Line

// This is a comment

Multi Line

/* This is a 
multi-line comment */

Variables

Variables are declared using the var keyword:

var x;
var y = "Hello, World!";

Variables can also be declared and initialized with a shorter syntax:

x := 10;
y := "Hello, World!";

Operators

Operators follow the same precedence as C.

Binary

Let a = 2 and b = 10

Arithmetic
Operator Description Example
+ Addition a + b is 12
- Subtraction a - b is -8
* Multiplication a * b is 20
/ Division a / b is 0.2
% Modulus b % a is 0
** Exponent a ** b is 1024
Comparison
Operator Description Example
> Greater than a > b is false
< Less than a < b is true
>= Greater than or equal to a >= b is false
<= Less than or equal to a <= b is true
== Equality a == b is false
!= Inequality a != b is true
Logical
Operator Description Example
|| (or) Logical OR a || b is 2
&& (and) Logical AND a && b is 10
Bitwise
Operator Description Example
& Bitwise AND a & b is 2
| Bitwise OR a | b is 10
^ Bitwise XOR a ^ b is 8

Unary

Operator Description Example
- Negation -a is -2
! Logical complement !a is false
~ Bitwise complement ~a is -3

Assignment

Direct assignment
  • Variables can be assigned using the = operator:
var x;
x = 10;
Compound Assignment
  • Compound assignment operators are shorthand operators used to combine an arithmetic or logical or bitwise operation with assignment.

Let a := 2 and b := 10

Assignment Operator Example
+= a += b results in a being 12.
-= a -= b results in a being -8.
*= a *= b results in a being 20.
/= a /= b results in a being 0.2.
%= b %= a results in b being 0.
**= a **= b results in a being 1024.
||= a ||= b results in a being 2.
&&= a &&= b results in a being 10.
&= a &= b results in a being 2.
|= a |= b results in a being 10.
^= a ^= b results in a being 8.

Increment and Decrement

Postfix

In postfix increment (++) /decrement (--), the value of the variable is used in the expression first, and then the value is incremented/decremented.

x := 5;
y := x++; // y = 5, x = 6
Prefix

In prefix increment (++) /decrement (--),the value of the variable is incremented/decremented before the value is used in the expression.

x := 5;
y := ++x; // y = 6, x = 6

Conditional Operator

x := 5;
y := x > 5 ? 2*x : 3*x; // y = 15

IO

Output

TinkerScript provides built-in functions for doing I/O.

  • print() can be used to display output
print("Hello, World!"); // prints "Hello, World!"

print("Meaning of Life", 42 ); // prints "Meaning of Life 42"
  • println() can be used to print output with a new line
println("Hello, World!"); // prints "Hello, World!" with a new line

Input

  • read() can be used to read input.
x := read(); // reads input
  • Users can also provide prompt when reading input
x := read("Enter a number: "); // reads input

Control Flow

If Else

x := 10;
if (x > 5) {
  print("x is greater than 5");
} else if (x < 5) {
  print("x is less than 5");
} else {
  print("x is less than or equal to 5");
} // prints "x is greater than 5"

While

cnt:= 0;
while (cnt < 10) {
  cnt++;
}
print(cnt); // prints 10

For

for (i := 0; i < 5; i++) {
    print(i,"");
}
// prints 0 1 2 3 4

Break

x := 0;
while (x < 5) {
  if (x == 3) {
    break;
  }
  print(x,"");
  x++;
}
// prints 0 1 2

Continue

for (i := 0; i < 5; i++) {
  if (i == 3) {
    continue;
  }
  print(i,"");
}
// prints 0 1 2 4

Switch Case

x := 1;
var y;
switch (x) {
  case 0:
    print("x is 0");
    break;
  case 1:
    print("x is 1");
    break;
  default:
    print("x is neither 0 nor 1");
} // prints "x is 1"

Functions

Function declaration

fun add(x, y) {
  return x + y;
}

Function call

x := 5;
y := 10;
z := add(x, y); // returns 15

Closures

Functions support closures by retaining access to the enclosing scope where they were defined even after the enclosing scope is executed.

fun outer() {
  outerVariable := 10;
  fun inner() {
    return outerVariable;
  }
  return inner;
}
outer()(); // returns 10

Function expression

add := fun (x, y) {
    return x+y;
};
add(5,10); // returns 15

Lambda function

add := (x, y) -> x + y;
add(5, 10); // returns 15
adder := x -> y -> x + y;
adder(5)(10); // returns 15

Variadic functions

fun sum(...values){
  total := 0;
  for(i:=0; i<len(values); i++){
    total += values[i];
  }
  return total;
}
sum(1, 2, 3, 4, 5); // returns 15

Spreading arguments

fun add(x, y, z){
  return x + y + z;
}
x := [1, 2, 3];
add(...x); // returns 6

Native functions

Function Arguments Return Type Description
string() string string Returns a string representation of the input value.
number() number number Returns a numerical representation of the input value.
clock() - number Returns the current time in seconds.
strlen() string number Returns the length of the input string.
len() Array number Returns the length of the input array.
print() ...any - Prints the given values to the console.
println() ...any - Prints the given values to the console, followed by a new line.
read() string ? string Reads a line from input.

Error Handling

Catch errors
try {
  println(2+[1,2,3]);
} catch (error) {
  print(error.message);  // prints Error: Operands must be two numbers or two strings.
}
Throw errors
try {
  throw Error("error"); 
} catch (error) {
  print(error.message); // prints error
}

Classes

Class declaration

class Point { }

Class instantiation

point :=  Point();

Properties

point.x = 10;
point.y = 20;

Methods

class Point {
    getX() {
      return this.x;
    }
    getY() {
      return this.y;
    }
}
point :=  Point();
point.x = 10;
point.y = 20;
print(point.getX(), point.getY()); // 10 20

Constructor

class Point {
    init(x, y) {
      this.x = x;
      this.y = y;
    }
}
point :=  Point(10, 20);
print(point.x, point.y); // 10 20

Inheritance

class Rectangle {
    init(width, height) {
      this.width = width;
      this.height = height;
    }
    area() {
      return this.width * this.height;
    }
}
class Square < Rectangle {
    init(width) {
      super.init(width, width);
    }
}
print(Square(5).area()); // 25

Static methods

class Point {
    init(x, y) {
      this.x = x;
      this.y = y;
    }
    static midPoint(point1, point2) {
       midX := (point1.x + point2.x) / 2;
       midY := (point1.y + point2.y) / 2;
      return  Point(midX, midY);
   }
}
point1 :=  Point(2, 2);
point2 :=  Point(0, 0); 
midPoint := (Point.midPoint(point1, point2));
print(midPoint.x, midPoint.y); // 1 1

Getters

class Rectangle {
    init( width, height) {
      this.width = width;
      this.height = height;
    }
    area {
      return this.width * this.height;
    }
}
rectangle :=  Rectangle(2, 3);
println(rectangle.area); // 6

Arrays

Array declaration

array := [1.2, "hello", true, nil,[1,2,3]];

Array access

Indexing ( 0 based )
array[0]; // 1.2
array[2]; // true
array[4]; // nil
Slicing
array := [1, 2, 3, 4, 5];
array[1:3]; // [2, 3]
array[3:]; // [4, 5]
array[:3]; // [1, 2, 3]
array[:]; // [1, 2, 3, 4, 5]

Using Spread in array

array := [1, 2, 3, 4, 5];
newArray := [...array,6,7]; // newArray = [1, 2, 3, 4, 5, 6, 7]

Array built-in methods

array := [1, 2, 3];
array.push(4); // array = [1, 2, 3, 4]
array.pop(); // 4

Maps

Map declaration

map := {"key1": "value1", 2: "value2", true: "value3", false: "value4"};

Map access

Get
map["key1"]; // value1
map[2]; // value2
map[true]; // value3
map[false]; // value4
Set
map["key1"] = 10;
map[2] =  nil;
map[true] = [1,2,3];
map[false] = {"a":1, "b":2};

Map Built-in methods

map.keys(); // [key1, 2, false, true]
map.values(); // [10, nil, {a: 1, b: 2}, [1, 2, 3]]

Contributing

If you find any bugs or have any features you would like to see added, feel free to open an issue or submit a pull request

License

Copyright (c) 2024 Sravan Kumar Dasari

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Acknowledgements

Contact Me

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TinkerScript is a dynamically-typed, interpreted, high-level, toy programming language.

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