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spiros-zer/README.md

Hey, I'm Spiros

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Unreal game dev and software engineer.

Experienced in gameplay and gameplay mechanics integration as well as game-ready UI/UX design and functionality integration. Frontending and UI/UX design.

Played around with a couple of languages and technologies. Modelling stuff for shitz and giggles from time to time.


Languages

Technologies

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  1. Thesis Thesis Public

    My thesis, part of my academical studies in the Dept. of Engineering of Magnesia Institute of Technology.

    MATLAB

  2. Genesis Genesis Public

    Character generation using UE5 and Paragon assets

    C++ 2