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Release 0.2.3 #197

Merged
merged 10 commits into from
Jun 12, 2019
Merged

Release 0.2.3 #197

merged 10 commits into from
Jun 12, 2019

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jessicafalk
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@jessicafalk jessicafalk commented Jun 11, 2019

  • Open the map builder window found in: SpatialOS/Map Builder. Ensure that a 24 layer map generated with default map builder settings matches the navmesh in the FPS-Development and FPS-SimulatedPlayerCoordinator scenes.
  • Launch a cloud deployment with the deployment launcher window found in: SpatialOS/Deployment Launcher. Ensure a cloud deployment launches successfully without modifying the default deployment configuration.
  • Connect a Windows client via the launcher to the deployment.
  • Connect a Windows client to a local deployment.
  • Connect a mobile Android client with development authentication.
  • Connect a mobile Android client to a local deployment.
  • Connect a MacOS client via the launcher to the deployment.
  • Connect a MacOS client to a local deployment.
  • Connect a mobile iOS client with development authentication.
  • Connect a mobile iOS client to a local deployment.
  • Test session-based gameplay on iOS (cloud)
  • Test session-based gameplay on Android (cloud)
  • Test session-based gameplay on Windows (cloud)
  • Test session-based gameplay on MacOS (cloud)

@zeroZshadow
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Map generator has a bug it seems, will need some fixes

zeroZshadow and others added 2 commits June 11, 2019 16:24
* 2019.1 no longer allows temp scenes in editor mode. Refactored code to work again
@jessicafalk jessicafalk merged commit 5657970 into develop Jun 12, 2019
@jessicafalk jessicafalk deleted the feature/release-0.2.3 branch June 12, 2019 15:56
sputn1ck added a commit to sputn1ck/gdk-for-unity-fps-starter-project that referenced this pull request Aug 27, 2020
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4 participants