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Krastorio compatibility and bugfix (#20)
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* Nico's code improvements

Make fluid direction finding code more compact and readable.

* Further improve pipe building logic

* Fixed pipes not building correctly to rectangular neighbors by detecting adjacent edges.
* Fixed pipes being build in a grid if connector is offset.  Will now build an L-shape if the miner's connector is offset in both X and Y.
* Added more debug messages about pipes.

* Whitespace

* Add settings to specify what pipes to use

- Add setting for what pipe to replace fluid-using miners with.
- Add second setting for what pipe to use in space zones.
- Validate that settings specify an existing pipe entity names after setting is changed, mods are changed, and when deconstructions are ordered.

* Version 0.3.1

+  Compatibility:
    - Added mod settings to customize what pipe is used when replacing miners (i.e. kr-steel-pipe).
  Bugfixes:
    - Fixed crashes when Editor Extensions "instant deconstruction" is enabled.
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robot256 committed Mar 17, 2022
1 parent ff1c475 commit 757915e
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Showing 7 changed files with 99 additions and 33 deletions.
84 changes: 55 additions & 29 deletions autodeconstruct.lua
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@ end

local function find_target(entity)
if entity.drop_target then
if global.debug then msg_all({"autodeconstruct-debug", "found " .. entity.drop_target.name .. " at " .. util.positiontostr(entity.drop_target.position)}) end
return entity.drop_target
else
local entities = entity.surface.find_entities_filtered{position=entity.drop_position}
Expand Down Expand Up @@ -133,6 +134,10 @@ local function debug_message_with_position(entity, msg)
msg_all({"autodeconstruct-debug", util.positiontostr(entity.position) .. " " .. entity.name .. " " .. msg})
end

function autodeconstruct.is_valid_pipe(name)
return game.entity_prototypes[name] and game.entity_prototypes[name].type == "pipe"
end

function autodeconstruct.init_globals()
-- Find largest-range miner in the game
global.max_radius = 0.99
Expand Down Expand Up @@ -208,11 +213,15 @@ function autodeconstruct.deconstruct_target(drill)
if target.to_be_deconstructed(target.force) then
target.cancel_deconstruction(target.force)
end

local ent_dat = {name=target.name, position=target.position}
if target.order_deconstruction(target.force, target.last_user) then
debug_message_with_position(target, "marked for deconstruction")
if target and target.valid then
debug_message_with_position(target, "marked for deconstruction")
else
debug_message_with_position(ent_dat, "instantly deconstructed")
end
else
msg_all({"autodeconstruct-err-specific", "target.order_deconstruction", util.positiontostr(target.position) .. " failed to order deconstruction on " .. target.name})
msg_all({"autodeconstruct-err-specific", "target.order_deconstruction", util.positiontostr(ent_dat.position) .. " failed to order deconstruction on " .. ent_dat.name})
end
end
end
Expand Down Expand Up @@ -270,7 +279,7 @@ local function snap_box_to_grid(box)
return box
end

function autodeconstruct.build_pipes(drill)
function autodeconstruct.build_pipes(drill, pipeType)
-- future improvement: a mod setting for the pipeType to allow modded pipes
local drillData = {
position = {
Expand All @@ -283,16 +292,6 @@ function autodeconstruct.build_pipes(drill)
surface = drill.surface
}

--Space Exploration Compatibility check for space-surfaces
local pipeType = "pipe"
if game.active_mods["space-exploration"] then
local se_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = drillData.surface.index})
local is_space = remote.call("space-exploration", "get_zone_is_space", {zone_index = se_zone.index})
if is_space then
pipeType = "se-space-pipe"
end
end

-- Drills only have one fluidbox, get the first
local connected_fluidboxes = drill.fluidbox.get_connections(1)

Expand Down Expand Up @@ -355,11 +354,33 @@ function autodeconstruct.order_deconstruction(drill)
return
end
local has_fluid = false
local pipeType = nil
if drill.fluidbox and #drill.fluidbox > 0 then
has_fluid = true
if not settings.global['autodeconstruct-remove-fluid-drills'].value then
debug_message_with_position(drill, "has a non-empty fluidbox and fluid deconstruction is not enabled, skipping")

return
end
--Space Exploration Compatibility check for space-surfaces
-- Select the pipe to use for replacements
pipeType = settings.global['autodeconstruct-pipe-name'].value
local is_space = false
if game.active_mods["space-exploration"] then
local se_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = drill.surface.index})
is_space = remote.call("space-exploration", "get_zone_is_space", {zone_index = se_zone.index})
if is_space then
pipeType = settings.global['autodeconstruct-space-pipe-name'].value
end
end

if not autodeconstruct.is_valid_pipe(pipeType) then
if is_space then
debug_message_with_position(drill, "can't find space pipe named '"..pipeType.."' to infill depleted fluid miner in space.")
else
debug_message_with_position(drill, "can't find pipe named '"..pipeType.."' to infill depleted fluid miner.")
end

return
end
end
Expand Down Expand Up @@ -399,24 +420,29 @@ function autodeconstruct.order_deconstruction(drill)
if settings.global['autodeconstruct-remove-target'].value then
autodeconstruct.deconstruct_target(drill)
end


local ent_dat = {name=drill.name, position=drill.position}
if drill.order_deconstruction(drill.force, drill.last_user) then
debug_message_with_position(drill, "marked for deconstruction")
-- Handle pipes
if has_fluid and settings.global['autodeconstruct-build-pipes'].value then
if #drill.fluidbox.get_connections(1) > 1 then
debug_message_with_position(drill, "adding pipe blueprints")
autodeconstruct.build_pipes(drill)
else
debug_message_with_position(drill, "skipping pipe blueprints, only one connection")
if drill and drill.valid then
debug_message_with_position(drill, "marked for deconstruction")
-- Handle pipes
if has_fluid and settings.global['autodeconstruct-build-pipes'].value then
if #drill.fluidbox.get_connections(1) > 1 then
debug_message_with_position(drill, "adding pipe blueprints")
autodeconstruct.build_pipes(drill, pipeType)
else
debug_message_with_position(drill, "skipping pipe blueprints, only one connection")
end
end
end
-- Check for inserters providing fuel to this miner
if drill.burner then
local targeting = find_targeting(drill, {'inserter'})
for _,e in pairs(targeting) do
e.order_deconstruction(e.force, e.last_user)
-- Check for inserters providing fuel to this miner
if drill.valid and drill.burner then
local targeting = find_targeting(drill, {'inserter'})
for _,e in pairs(targeting) do
e.order_deconstruction(e.force, e.last_user)
end
end
else
msg_all({"autodeconstruct-err-specific", "drill.order_deconstruction", util.positiontostr(ent_dat.position) .. " " .. ent_dat.name .. " instantly deconstructed, nothing else done" })
end
else
msg_all({"autodeconstruct-err-specific", "drill.order_deconstruction", util.positiontostr(drill.position) .. " " .. drill.name .. " failed to order deconstruction" })
Expand Down
7 changes: 7 additions & 0 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
---------------------------------------------------------------------------------------------------
Version: 0.3.1
Date: 2022-03-16
Compatibility:
- Added mod settings to customize what pipe is used when replacing miners (i.e. kr-steel-pipe).
Bugfixes:
- Fixed crashes when Editor Extensions "instant deconstruction" is enabled.
---------------------------------------------------------------------------------------------------
Version: 0.3.0
Date: 2021-11-21
New:
Expand Down
15 changes: 13 additions & 2 deletions control.lua
Original file line number Diff line number Diff line change
Expand Up @@ -25,19 +25,30 @@ script.on_init(function()
end)

script.on_configuration_changed(function()
if not autodeconstruct.is_valid_pipe(settings.global["autodeconstruct-pipe-name"].value) then
msg_all({"autodeconstruct-err-pipe-name", settings.global["autodeconstruct-pipe-name"].value})
end
if game.active_mods["space-exploration"] and
not autodeconstruct.is_valid_pipe(settings.global["autodeconstruct-space-pipe-name"].value) then
msg_all({"autodeconstruct-err-pipe-name", settings.global["autodeconstruct-space-pipe-name"].value})
end
local _, err = pcall(autodeconstruct.init_globals)
if err then msg_all({"autodeconstruct-err-generic", err}) end
end)

script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
if (event.setting == "autodeconstruct-remove-fluid-drills" and
if (event.setting == "autodeconstruct-pipe-name" or event.setting == "autodeconstruct-space-pipe-name") then
if not autodeconstruct.is_valid_pipe(settings.global[event.setting].value) then
msg_all({"autodeconstruct-err-pipe-name", settings.global[event.setting].value})
end
elseif (event.setting == "autodeconstruct-remove-fluid-drills" and
settings.global['autodeconstruct-remove-fluid-drills'].value == true) then
local _, err = pcall(autodeconstruct.init_globals)
if err then msg_all({"autodeconstruct-err-generic", err}) end
end
end)

script.on_event(defines.events.on_cancelled_deconstruction,
script.on_event(defines.events.on_cancelled_deconstruction,
function(event)
local _, err = pcall(autodeconstruct.on_cancelled_deconstruction, event)
if err then msg_all({"autodeconstruct-err-specific", "on_cancelled_deconstruction", err}) end
Expand Down
2 changes: 1 addition & 1 deletion info.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "AutoDeconstruct",
"version": "0.3.0",
"version": "0.3.1",
"factorio_version":"1.1",
"title": "Auto Deconstruct",
"author": "mindmix",
Expand Down
5 changes: 4 additions & 1 deletion locale/en/base.cfg
Original file line number Diff line number Diff line change
@@ -1,10 +1,13 @@
autodeconstruct-err-generic=[autodeconstruct] Error: __1__
autodeconstruct-err-specific=[autodeconstruct|__1__] Error: __2__
autodeconstruct-err-pipe-name=[autodeconstruct] Error: Invalid setting. Cannot find pipe with name "__1__".

autodeconstruct-notify=[autodeconstruct] Notify: __1__
autodeconstruct-debug=[autodeconstruct.__1__] Debug: __2__

[mod-setting-name]
autodeconstruct-remove-target=Also mark output chests for deconstruction
autodeconstruct-remove-fluid-drills=Also remove drills that are using fluids
autodeconstruct-build-pipes=Create pipes when removing drills that are using fluids
autodeconstruct-build-pipes=Create pipes when removing drills that are using fluids
autodeconstruct-pipe-name=Type of pipe to build when removing drills
autodeconstruct-space-pipe-name=Type of pipe to build when removing drills in space
4 changes: 4 additions & 0 deletions settings-final-fixes.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
-- Unhide space pipe setting if space-exploration is loaded
if mods["space-exploration"] then
data.raw["string-setting"]["autodeconstruct-space-pipe-name"].hidden = false
end
15 changes: 15 additions & 0 deletions settings.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,4 +20,19 @@ data:extend({
default_value = true,
order = "ad-c",
},
{
type = "string-setting",
name = "autodeconstruct-pipe-name",
setting_type = "runtime-global",
default_value = "pipe",
order = "ad-d",
},
{
type = "string-setting",
name = "autodeconstruct-space-pipe-name",
setting_type = "runtime-global",
default_value = "se-space-pipe",
hidden = true,
order = "ad-e",
}
})

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