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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
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namespace Ohana3DS_Rebirth.Ohana.Animations | ||
{ | ||
class GfMotion | ||
{ | ||
public static List<RenderBase.OSkeletalAnimation> load(Stream data) | ||
{ | ||
List<RenderBase.OSkeletalAnimation> output = new List<RenderBase.OSkeletalAnimation>(); | ||
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BinaryReader input = new BinaryReader(data); | ||
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uint animCount = input.ReadUInt32(); | ||
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for (int anm = 0; anm < animCount; anm++) | ||
{ | ||
data.Seek(4 + anm * 4, SeekOrigin.Begin); | ||
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uint animAddr = input.ReadUInt32(); | ||
if (animAddr == 0) continue; | ||
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data.Seek(animAddr + 4, SeekOrigin.Begin); | ||
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output.Add(loadAnim(input, anm)); | ||
} | ||
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data.Close(); | ||
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return output; | ||
} | ||
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public static RenderBase.OSkeletalAnimation loadAnim(BinaryReader input, int anm = 0) | ||
{ | ||
Stream data = input.BaseStream; | ||
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RenderBase.OSkeletalAnimation anim = new RenderBase.OSkeletalAnimation(); | ||
anim.name = "anim_" + anm; | ||
anim.frameSize = 1; | ||
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uint unkFlags = input.ReadUInt32(); | ||
uint unkCount = input.ReadUInt32(); | ||
data.Seek(0x24 + unkCount * 0xc, SeekOrigin.Current); | ||
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uint boneNamesCount = input.ReadUInt32(); | ||
uint boneNamesLength = input.ReadUInt32(); | ||
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long boneNamesStart = data.Position; | ||
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string[] boneNames = new string[boneNamesCount]; | ||
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for (int b = 0; b < boneNamesCount; b++) | ||
{ | ||
boneNames[b] = IOUtils.readStringWithLength(input, input.ReadByte()); | ||
} | ||
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data.Seek(boneNamesStart + boneNamesLength, SeekOrigin.Begin); | ||
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byte bbone = 0; | ||
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for (int b = 0; b < boneNames.Length; b++) | ||
{ | ||
uint flags = input.ReadUInt32(); | ||
uint frameLength = input.ReadUInt32(); | ||
long frameStart = data.Position; | ||
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RenderBase.OSkeletalAnimationBone bone = new RenderBase.OSkeletalAnimationBone(); | ||
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bone.name = boneNames[b]; | ||
bone.isAxisAngle = flags >> 31 == 0; | ||
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for (int axis = 0; axis < 9; axis++) | ||
{ | ||
bool axisExists = ((flags >> (2 + axis * 3)) & 1) != 0; | ||
bool axisConst = ((flags >> (axis * 3)) & 3) == 3; | ||
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bool mul2 = axis > 2 && axis < 6 && (flags >> 31) == 0; | ||
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if (axisConst) addFrame(bone, mul2, axis, input.ReadSingle()); | ||
if (!axisExists) continue; | ||
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uint keyFramesCount = input.ReadUInt32(); | ||
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byte[] keyFrames = new byte[keyFramesCount]; | ||
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for (int n = 0; n < keyFramesCount; n++) { keyFrames[n] = input.ReadByte(); if (keyFrames[n] > bbone) bbone = keyFrames[n]; } | ||
while ((data.Position & 3) != 0) input.ReadByte(); | ||
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float valueScale = input.ReadSingle(); | ||
float valueOffset = input.ReadSingle(); | ||
float slopeScale = input.ReadSingle(); | ||
float slopeOffset = input.ReadSingle(); | ||
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for (int i = 0; i < keyFramesCount; i++) | ||
{ | ||
ushort qvalue = input.ReadUInt16(); | ||
ushort qslope = input.ReadUInt16(); | ||
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float value = valueOffset + (qvalue / (float)0xffff) * valueScale; | ||
float slope = slopeOffset + (qslope / (float)0xffff) * slopeScale; | ||
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addFrame(bone, mul2, axis, value, keyFrames[i], slope); | ||
} | ||
} | ||
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anim.bone.Add(bone); | ||
} | ||
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foreach (var b in anim.bone) | ||
{ | ||
b.scaleX.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.scaleY.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.scaleZ.interpolation = RenderBase.OInterpolationMode.hermite; | ||
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b.rotationX.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.rotationY.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.rotationZ.interpolation = RenderBase.OInterpolationMode.hermite; | ||
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b.translationX.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.translationY.interpolation = RenderBase.OInterpolationMode.hermite; | ||
b.translationZ.interpolation = RenderBase.OInterpolationMode.hermite; | ||
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b.scaleX.exists = b.scaleX.keyFrames.Count > 0; | ||
b.scaleY.exists = b.scaleY.keyFrames.Count > 0; | ||
b.scaleZ.exists = b.scaleZ.keyFrames.Count > 0; | ||
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b.rotationX.exists = b.rotationX.keyFrames.Count > 0; | ||
b.rotationY.exists = b.rotationY.keyFrames.Count > 0; | ||
b.rotationZ.exists = b.rotationZ.keyFrames.Count > 0; | ||
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b.translationX.exists = b.translationX.keyFrames.Count > 0; | ||
b.translationY.exists = b.translationY.keyFrames.Count > 0; | ||
b.translationZ.exists = b.translationZ.keyFrames.Count > 0; | ||
} | ||
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if (bbone > 0) anim.frameSize = bbone; | ||
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return anim; | ||
} | ||
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private static void addFrame( | ||
RenderBase.OSkeletalAnimationBone bone, | ||
bool mul2, | ||
int axis, | ||
float val, | ||
float frame = 0, | ||
float slope = 0) | ||
{ | ||
RenderBase.OAnimationKeyFrame frm = new RenderBase.OAnimationKeyFrame(); | ||
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if (mul2) val *= 2; | ||
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frm.frame = frame; | ||
frm.inSlope = slope; | ||
frm.outSlope = slope; | ||
frm.value = val; | ||
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switch (axis) | ||
{ | ||
case 0: bone.scaleX.keyFrames.Add(frm); break; | ||
case 1: bone.scaleY.keyFrames.Add(frm); break; | ||
case 2: bone.scaleZ.keyFrames.Add(frm); break; | ||
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case 3: bone.rotationX.keyFrames.Add(frm); break; | ||
case 4: bone.rotationY.keyFrames.Add(frm); break; | ||
case 5: bone.rotationZ.keyFrames.Add(frm); break; | ||
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case 6: bone.translationX.keyFrames.Add(frm); break; | ||
case 7: bone.translationY.keyFrames.Add(frm); break; | ||
case 8: bone.translationZ.keyFrames.Add(frm); break; | ||
} | ||
} | ||
} | ||
} |
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