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Statebot for shell-scripts. Describe the states and allowed transitions of a program using a flowchart-like syntax.

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Statebot-sh

Statebot for shell-scripts. Describe the states and allowed transitions of a program using a flowchart-like syntax.

Statebot-sh is an FSM. A minimal, but useful shell port of the version that runs in Node and the browser. It employs a simple caching mechanism with /tmp/statebots.csv in order to persist the states of your machines across runs, and optionally the events too.

Documentation is in this README, and examples can be found in /examples. It's not required reading, but the original JavaScript version has extensive documentation that may be helpful with getting-to-grips with this port. In particular, familiarity with the chart syntax would be helpful to know (it's not very complicated.)

Quick Start

install.sh will install Statebot-sh and its examples into /opt/statebot:

# Run install.sh using curl
sh -c "$(curl -fsSL https://github.com/raw/shuckster/statebot-sh/master/install.sh)"
# Run install.sh using wget
sh -c "$(wget -qO- https://github.com/raw/shuckster/statebot-sh/master/install.sh)"

Manual installation

Of course, you can also just download whatever you like directly from the repository. Only statebot.sh is required:

curl https://github.com/raw/shuckster/statebot-sh/master/statebot.sh > statebot.sh

You don't need to make it executable, but if you do, running it will display an example and the API documentation:

chmod +x statebot.sh
./statebot.sh

A small example:

#!/bin/sh
STATEBOT_LOG_LEVEL=4
# 0 for silence, 4 for everything

STATEBOT_USE_LOGGER=0
# 1 to use the `logger` command instead of `echo`

#
# Define the states and allowed transitions:
#
PROMISE_CHART='

  idle ->
    // Behaves a bit like a JS Promise
    pending ->
      (rejected | resolved) ->
    idle

'
#
# Implement "perform_transitions" to act on events:
#
perform_transitions ()
{
  local ON THEN
  ON=""
  THEN=""

  case $1 in
    'idle->pending')
      ON="start"
      THEN="hello_world"
    ;;
    'pending->resolved')
      ON="okay"
      THEN="statebot_emit done"
    ;;
    'rejected->idle'|'resolved->idle')
      ON="done"
      THEN="all_finished"
    ;;
  esac

  echo $ON "$THEN"

  # The job of this function is to "echo" the event-
  # name that will cause the transition to happen.
  #
  # Optionally, it can also "echo" a command to run
  # after the transition happens.
  #
  # Following the convention set in the JS version
  # of Statebot, this is called a "THEN" command.
  # It can be anything you like, including a Statebot
  # API call.
  #
  # It's important to just echo the name of an event
  # (and optional command, too) rather than execute
  # something directly! Anything that is echo'ed by
  # this function that is not an event or command-
  # name might result in some wild behaviour.
}

#
# THEN callbacks:
#
hello_world ()
{
  echo "Hello, World!"
  statebot_emit "okay"
}

all_finished ()
{
  echo "Done and done!"
}

#
# Entry point
#
main ()
{
  statebot_init "demo" "idle" "start" "$PROMISE_CHART"
  #   machine name -^     ^      ^           ^
  #  1st-run state -------+      |           |
  #  1st-run event --------------+           |
  # statebot chart --------------------------+

  echo  "Current state: $CURRENT_STATE"
  echo "Previous state: $PREVIOUS_STATE"

  if [ "$1" = "" ]
  then
    exit
  fi

  # Send events/reset signal from the command-line:
  if [ "$1" = "reset" ]
  then
    statebot_reset
  else
    statebot_emit "$1"
  fi
}

cd "${0%/*}" || exit
# (^- change the directory to where this script is)

# Import Statebot-sh
# shellcheck disable=SC1091
. ./statebot.sh

main "$1"

This example, along with some more complex ones, is available in the /examples folder.

The API

This port implements a subset of the API in the JavaScript version of Statebot.

You can see API documentation by running ./statebot.sh --api

Here's the output:

statebot_inspect "$YOUR_CHART"
  #
  # When developing your charts, it is useful
  # to see the transitions they represent so
  # you can copy-paste into your perform/
  # on_transitions() functions.
  #
  # Use statebot_inspect() to give you this
  # information, and the states too.

statebot_init "example" "idle" "start" "idle -> done"
  #                 ^      ^     ^         ^
  #   machine name -|      |     |         |
  #  1st-run state --------+     |         |
  #  1st-run event --------------+         |
  # statebot chart ------------------------+
  #
  # If your machine does not yet have an
  # entry in the CSV database, this will
  # initialise it with the values passed-in.
  #
  # If the machine already exists, then the
  # values in the DB will be used from this
  # point onwards.
  #
  # Only one machine is allowed per script,
  # so do not call this more than once in
  # order to try and have multiple state-
  # machines in the same script! It is easy
  # to use Statebot in many different and
  # independent scripts.
  #
  # (Charts are not stored in the DB, and
  # are specified as the last argument
  # in order to enforce setting defaults
  # for the initial state/event too.)

statebot_emit "start" persist
  #              ^       ^
  # event name --+       |
  #                      |
  # Store this event ----+ (optional)
  # for a future run instead of calling it
  # immediately.
  #
  # When you run your script again later, the
  # event will be picked-up by the call to
  # statebot_init().

statebot_enter "pending"
  #                ^
  #   state name --+
  #
  # Changes to the specified state, if allowed
  # by the rules in the state-chart.

statebot_reset
  #
  # Reset the machine to its 1st-run state
  # & event. No events will be emitted.

statebot_states_available_from_here
  #
  # List the states available from the
  # current-state.

statebot_current_state_of "statebot_name"
statebot_persisted_event_of "statebot_name"
  #                                ^
  #  machine name -----------------+
  #
  # Get the current-state / persisted-event
  # of the machine called "statebot_name".

statebot_delete "statebot_name"
  #                    ^
  #  machine name -----+
  #
  # Delete the record of a "statebot_name"
  # from the database.

# Details about the current machine:
echo "     Current state: $CURRENT_STATE"
echo "    Previous state: $PREVIOUS_STATE"
echo "Last emitted event: $PREVIOUS_EVENT"

Handling events and transitions

If you want Statebot to do something when you run statebot_emit() and statebot_enter() other than just changing the CURRENT_STATE variable, then you need to define at least one of these functions:

  • perform_transitions()
  • on_transitions()

These should be available before calling statebot_init().

perform_transitions() has the following signature:

perform_transitions ()
{
  local ON THEN
  ON=""
  THEN=""

  # A string in the form `from->to` will be passed-in
  # as the only argument ($1) to this function, and it
  # represents a state-transition.
  case $1 in
    'idle->pending')
      ON="start"
      THEN="statebot_emit okay persist"
    ;;
    'pending->resolved')
      ON="okay"
      THEN="statebot_emit done"
    ;;
    'rejected->idle'|'resolved->idle')
      ON="done"
    ;;
  esac

  echo $ON $THEN

  # The job of this function is to "echo" the event-
  # name that will cause the transition to happen.
  #
  # Optionally, it can also "echo" a command to run
  # after the transition happens.
  #
  # Following the convention set in the JS version
  # of Statebot, this is called a "THEN" command.
  # It can be anything you like, including a Statebot
  # API call.
  #
  # It's important to just echo the name of an event
  # (and optional command, too) rather than execute
  # something directly! Anything that is echo'ed by
  # this function that is not an event or command-
  # name might result in some wild behaviour.
}

on_transitions() is similar:

on_transitions ()
{
  local THEN
  THEN=""

  # A string in the form `from->to` will be passed-in
  # as the only argument ($1) to this function, and it
  # represents the state-transition that just happened.
  case $1 in
    'idle->pending')
      THEN="echo Hello, World!"
    ;;
    'rejected->idle'|'resolved->idle')
      THEN="all_finished"
    ;;
  esac

  echo $THEN

  # The job of this function is to "echo" the name of
  # a command you want to run.
  #
  # Again, it's important to just echo the name of
  # a command rather than executing it directly!
}

Note that statebot_emit() will also call on_transitions() if an event causes a transition to happen, so long as the function has been defined.

Limitations

The JavaScript version of Statebot obviously has a bigger API, but it also allows more complex transition-names in its performTransitions() and onTransitions() hitchers, for example:

machine.onTransitions({
  'resolved | rejected -> done': () => {
    console.log('All finished')
  }
})

To emulate this in Statebot-sh, the function case_statebot is offered:

on_transitions ()
{
  local THEN
  THEN=""

  if case_statebot $1 '
    resolved | rejected -> done
  '
  then
    THEN="echo 'All finished'"
  fi

  echo $THEN
}

It takes a transition as the first-argument, and a statebot-chart as the second. If the transition exists in the chart, an exit-code of 0 is returned.

Abusing this will manifest as a performance-hit on slow devices, so I recommend using it only in a wildcard *) at the end of a regular case-statement.

For example:

perform_transitions ()
{
  local ON THEN
  ON=""
  THEN=""

  case $1 in
    # Handle your "simple" transitions first:
    'idle->pending')
      ON="start"
      THEN="statebot_emit okay"
    ;;

    *)
      # Now in the wildcard section, use
      # case_statebot() for your complex
      # rules:
      if case_statebot $1 '
        rejected | resolved -> idle
      '
      then
        ON="done"
      fi
    ;;
  esac

  echo $ON $THEN
}

Why?

After writing the JavaScript version of Statebot I really wanted the same kind of API to help me write more predictable scripts for my little hobby devices.

I know Raspberry Pi is all the rage, so I could have just installed Node on one of those and used the JS version of Statebot. But I also have some considerably less beefy embedded devices that can't run Node, so I really liked the idea of getting Statebot running as a shell-script.

Needless to say, it now satisfies my own needs enough that I'm happy to share it. :)

I hope you find it useful!

Contributing

My main goal with this version is to make it as portable as possible! If you find an issue with it working in your particular version of sh or bash, please file a bug!

If you feel it has saved you a little pain while trying to grok your own old projects, please consider buying me a coffee. :)

Credits

Statebot was inspired by a trawl through Wikipedia and Google, which in turn was inspired by XState by David Khourshid. You should check it out.

The Statebot logo uses the "You're Gone" font from Typodermic Fonts. The logo was made with Acorn. The JS documentation is written in JSDoc and is built with Typedoc.

Statebot-sh was written by Conan Theobald.

License

Statebot-sh is MIT licensed.

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Statebot for shell-scripts. Describe the states and allowed transitions of a program using a flowchart-like syntax.

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