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Update README.md
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shg8 authored Feb 23, 2024
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Expand Up @@ -6,8 +6,6 @@ VulkanSplatting is an (not-yet-highly-) optimized, cross-platform implementation
![VulkanSplatting Demo macOS](https://github.com/shg8/VulkanSplatting/assets/38004233/66542056-ce30-4998-a612-dd4f6792599e)

## TODO
The goal of this project is to provide a go-to implementation for high performance rendering of point-based radiance fields that works on all platforms, but we need your help! Please feel free to open an issue if you have any ideas or are interested in contributing.

- [ ] Better controls and GUI on GLFW
- [ ] Implement SOTA parallel radix sort for sorting Gaussian instances
- [ ] Use Vulkan subgroups to batch Gaussian retrievals at the warp level
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