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Fix for mirrors not functioning properly under water. #1436

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May 8, 2024
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3 changes: 2 additions & 1 deletion indra/newview/pipeline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2269,7 +2269,8 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
// static
bool LLPipeline::isWaterClip()
{
return (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
// We always pretend that we're not clipping water when rendering mirrors.
return (gPipeline.mHeroProbeManager.isMirrorPass()) ? false : (!sRenderTransparentWater || gCubeSnapshot) && !sRenderingHUDs;
}

void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result)
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