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Make PBR scale and offset crosshair work like Texture crosshair do #1922
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There was Canny about this https://feedback.secondlife.com/scripting-features/p/make-texture-offsets-work-the-same-way-for-phong-and-pbr-textures And my thinking was:
Thought it would be nice to hear from the dev team if that is actually the case, as that canny was closed without elaborating on it. |
I'm not suggesting to make texture offset work similarly, I'm suggesting to fix markers and borders. The white round with a cross in the middle should be in the middle of an offsetted par, not in the middle of the object and should properly highlight where texture ends. |
Oh, my bad. |
This issue has been linked to a Canny post: Select Face tool selection Outline/Crosshair guide does not correlate to changes in texture scale, repeats or offsets on GLTF PBR textures. 🎉 |
Passed QA. Verified on the Second Life Release 7.1.10.10708851543 (64bit) on Win10/OSX in the scope of https://github.com/secondlife/iqa/issues/326. |
Note white crosshair on the image, it shows texture's center for textures yet face's center for PBR.
I think they should be identical, PBR should be showing 4 markers, not 1. Texture vs PBR:
Test Plan
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