Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a method to convert Graphics to Context #588

Merged
merged 4 commits into from
Mar 4, 2020
Merged

Conversation

ryanisaacg
Copy link
Owner

@ryanisaacg ryanisaacg commented Mar 4, 2020

Expose the golem context to the user.

Motivation and Context

Resolves #362 by giving the user access to a cross-platform graphics API.
See #552 also

Checks

  • I have updated CHANGES.md, with [BREAKING] next to all breaking changes
  • I have updated the documentation if necessary
  • The example found in README.md compiles and functions like expected

@ryanisaacg ryanisaacg merged commit 4191030 into master Mar 4, 2020
@ryanisaacg ryanisaacg deleted the expose-golem-context branch March 4, 2020 19:01
leod pushed a commit to leod/quicksilver that referenced this pull request Jun 3, 2023
* Add a method to convert Graphics to Context

* Rename method to satisfy clippy

* Update changelog
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Custom shader support
1 participant