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Bump version to 12.0.0
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rlabrecque committed Jan 20, 2019
1 parent f7389a3 commit 9a2d612
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2 changes: 1 addition & 1 deletion Plugins/Steamworks.NET/Steam.cs
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namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "11.0.0";
public const string SteamworksNETVersion = "12.0.0";
public const string SteamworksSDKVersion = "1.42";
public const string SteamAPIDLLVersion = "04.28.51.07";
public const int SteamAPIDLLSize = 227616;
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2 changes: 1 addition & 1 deletion Standalone/Properties/AssemblyInfo.cs
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[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Riley Labrecque")]
[assembly: AssemblyProduct("Steamworks.NET")]
[assembly: AssemblyCopyright("Copyright © Riley Labrecque 2013-2018")]
[assembly: AssemblyCopyright("Copyright © Riley Labrecque 2013-2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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4 changes: 1 addition & 3 deletions Standalone/README.md
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Expand Up @@ -15,13 +15,11 @@ This is the project file for the standalone version of _Steamworks.NET_. This is
* **steam_appid.txt** - Required for testing your application outside of steam. *Do not ship this to customers!*
* **Steamworks.NET.dll** - Make sure it's the correct version for the platform that you plan on shipping for! - When building for OSX or Linux the wrong Steamworks.NET.dll will be copied over by default, it is recommended that you create a post build script to copy the correct version.
* Windows:
* **CSteamworks.dll**
* **steam_api.dll**
* OSX:
* **CSteamworks.bundle**
* **steam_api.bundle**
* **Steamworks.NET.dll.config** - This lets Mono know where to find CSteamworks.
* Linux:
* **libCSteamworks.so**
* **libsteam_api.so**

Have a look at this [example project](https://github.com/rlabrecque/Steamworks.NET-StandaloneTest) to get started.

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