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Wireframe Game Development Articles

Each link below includes a free downloadable PDF of the issue.

Recreate Flappy Bird's flight mechanic
#29, 19/12/2019 (p40)
Learn how to create your own version of the simple-yet-addictive side-scroller.
https://wireframe.raspberrypi.org/issues/29

Create a turn-based combat system
#28, 05/12/2019 (p40)
Learn how to create the turn-based combat system found in games like Pokémon, Final Fantasy, and Undertale.
https://wireframe.raspberrypi.org/issues/28

Make a tile-matching game
#25, 26/09/2019 (p40)
Rik shows you how to code your own Columns-style tile-matching puzzler.
https://wireframe.raspberrypi.org/issues/25

Make a keyboard-bashing sprint game
#23, 26/09/2019 (p40)
Learn how to code a sprinting minigame straight out of Daley Thompson's Decathlon.
https://wireframe.raspberrypi.org/issues/23

Create your own continue screen
#19, 01/08/2019 (p40)
Learn how to create game states, and rules for moving between them.
https://wireframe.raspberrypi.org/issues/19

Path-following Lemmings
#17, 04/07/2019 (p38)
Learn how to create your own obedient lemmings that follow any path put in front of them.
https://wireframe.raspberrypi.org/issues/17

Gradius' ship-following Options
#16, 20/06/2019 (p40)
Learn how to create game objects that follow the path of the main player sprite.
https://wireframe.raspberrypi.org/issues/16

A Donkey Kong-style walk cycle
#14, 23/05/2019 (p40)
Effective animation gave Donkey Kong barrels of personality. Rik explains how to create a similar walk cycle.
https://wireframe.raspberrypi.org/issues/14

Recreate Bomberman's iconic explosives
#12, 25/04/2019 (p32)
Learn how to recreate the exploding bombs found in the classic Bomberman games.
https://wireframe.raspberrypi.org/issues/12

Recreate Pang's sprite spawning mechanic
#10, 28/03/2019 (p32)
Rik shows you how to recreate the spawning of objects found in the balloon-bursting arcade gem, Pang.
https://wireframe.raspberrypi.org/issues/10

Super Mario-style jumping physics
#7, 14/02/2019 (p32)
Learn how to create your own Super Mario-style running and jumping action in Python.
https://wireframe.raspberrypi.org/issues/7

A retro-style high-score table
#5, 17/01/2019 (p32)
Here’s how to create a high-score table that you can easily add to your own games.
https://wireframe.raspberrypi.org/issues/5

Asteroids' thruster motion
#4, 20/12/2018 (p30)
Learn how to recreate the iconic player physics from Atari’s arcade classic, Asteroids.
https://wireframe.raspberrypi.org/issues/4

Moon Patrol's illusion of depth
#3, 06/12/2018 (p32)
Classic games like Moon Patrol used parallax scrolling to create a sense of depth. Here’s how you can recreate the effect for yourself.
https://wireframe.raspberrypi.org/issues/3

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Articles on game development techniques written for Wireframe magazine.

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