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Merge pull request #598 from clrxbl/fix/chest-block-attributes
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Fix chest block attribute order
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AoElite committed Jul 4, 2023
2 parents ec36a5d + 31d07e4 commit ba2d9ae
Showing 1 changed file with 144 additions and 144 deletions.
288 changes: 144 additions & 144 deletions api/src/main/resources/assets/mappings/block/modern_block_mappings.txt
Original file line number Diff line number Diff line change
Expand Up @@ -118658,30 +118658,30 @@ oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[type=single,facing=north,waterlogged=true]
*chest[type=single,facing=north,waterlogged=false]
chest[type=left,facing=north,waterlogged=true]
chest[type=left,facing=north,waterlogged=false]
chest[type=right,facing=north,waterlogged=true]
chest[type=right,facing=north,waterlogged=false]
chest[type=single,facing=south,waterlogged=true]
chest[type=single,facing=south,waterlogged=false]
chest[type=left,facing=south,waterlogged=true]
chest[type=left,facing=south,waterlogged=false]
chest[type=right,facing=south,waterlogged=true]
chest[type=right,facing=south,waterlogged=false]
chest[type=single,facing=west,waterlogged=true]
chest[type=single,facing=west,waterlogged=false]
chest[type=left,facing=west,waterlogged=true]
chest[type=left,facing=west,waterlogged=false]
chest[type=right,facing=west,waterlogged=true]
chest[type=right,facing=west,waterlogged=false]
chest[type=single,facing=east,waterlogged=true]
chest[type=single,facing=east,waterlogged=false]
chest[type=left,facing=east,waterlogged=true]
chest[type=left,facing=east,waterlogged=false]
chest[type=right,facing=east,waterlogged=true]
chest[type=right,facing=east,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
Expand Down Expand Up @@ -124479,30 +124479,30 @@ chipped_anvil[facing=east]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[type=single,facing=north,waterlogged=true]
*trapped_chest[type=single,facing=north,waterlogged=false]
trapped_chest[type=left,facing=north,waterlogged=true]
trapped_chest[type=left,facing=north,waterlogged=false]
trapped_chest[type=right,facing=north,waterlogged=true]
trapped_chest[type=right,facing=north,waterlogged=false]
trapped_chest[type=single,facing=south,waterlogged=true]
trapped_chest[type=single,facing=south,waterlogged=false]
trapped_chest[type=left,facing=south,waterlogged=true]
trapped_chest[type=left,facing=south,waterlogged=false]
trapped_chest[type=right,facing=south,waterlogged=true]
trapped_chest[type=right,facing=south,waterlogged=false]
trapped_chest[type=single,facing=west,waterlogged=true]
trapped_chest[type=single,facing=west,waterlogged=false]
trapped_chest[type=left,facing=west,waterlogged=true]
trapped_chest[type=left,facing=west,waterlogged=false]
trapped_chest[type=right,facing=west,waterlogged=true]
trapped_chest[type=right,facing=west,waterlogged=false]
trapped_chest[type=single,facing=east,waterlogged=true]
trapped_chest[type=single,facing=east,waterlogged=false]
trapped_chest[type=left,facing=east,waterlogged=true]
trapped_chest[type=left,facing=east,waterlogged=false]
trapped_chest[type=right,facing=east,waterlogged=true]
trapped_chest[type=right,facing=east,waterlogged=false]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
Expand Down Expand Up @@ -141939,30 +141939,30 @@ oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[type=single,facing=north,waterlogged=true]
*chest[type=single,facing=north,waterlogged=false]
chest[type=left,facing=north,waterlogged=true]
chest[type=left,facing=north,waterlogged=false]
chest[type=right,facing=north,waterlogged=true]
chest[type=right,facing=north,waterlogged=false]
chest[type=single,facing=south,waterlogged=true]
chest[type=single,facing=south,waterlogged=false]
chest[type=left,facing=south,waterlogged=true]
chest[type=left,facing=south,waterlogged=false]
chest[type=right,facing=south,waterlogged=true]
chest[type=right,facing=south,waterlogged=false]
chest[type=single,facing=west,waterlogged=true]
chest[type=single,facing=west,waterlogged=false]
chest[type=left,facing=west,waterlogged=true]
chest[type=left,facing=west,waterlogged=false]
chest[type=right,facing=west,waterlogged=true]
chest[type=right,facing=west,waterlogged=false]
chest[type=single,facing=east,waterlogged=true]
chest[type=single,facing=east,waterlogged=false]
chest[type=left,facing=east,waterlogged=true]
chest[type=left,facing=east,waterlogged=false]
chest[type=right,facing=east,waterlogged=true]
chest[type=right,facing=east,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
*chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
Expand Down Expand Up @@ -147964,30 +147964,30 @@ chipped_anvil[facing=east]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[type=single,facing=north,waterlogged=true]
*trapped_chest[type=single,facing=north,waterlogged=false]
trapped_chest[type=left,facing=north,waterlogged=true]
trapped_chest[type=left,facing=north,waterlogged=false]
trapped_chest[type=right,facing=north,waterlogged=true]
trapped_chest[type=right,facing=north,waterlogged=false]
trapped_chest[type=single,facing=south,waterlogged=true]
trapped_chest[type=single,facing=south,waterlogged=false]
trapped_chest[type=left,facing=south,waterlogged=true]
trapped_chest[type=left,facing=south,waterlogged=false]
trapped_chest[type=right,facing=south,waterlogged=true]
trapped_chest[type=right,facing=south,waterlogged=false]
trapped_chest[type=single,facing=west,waterlogged=true]
trapped_chest[type=single,facing=west,waterlogged=false]
trapped_chest[type=left,facing=west,waterlogged=true]
trapped_chest[type=left,facing=west,waterlogged=false]
trapped_chest[type=right,facing=west,waterlogged=true]
trapped_chest[type=right,facing=west,waterlogged=false]
trapped_chest[type=single,facing=east,waterlogged=true]
trapped_chest[type=single,facing=east,waterlogged=false]
trapped_chest[type=left,facing=east,waterlogged=true]
trapped_chest[type=left,facing=east,waterlogged=false]
trapped_chest[type=right,facing=east,waterlogged=true]
trapped_chest[type=right,facing=east,waterlogged=false]
trapped_chest[facing=north,type=single,waterlogged=true]
*trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
Expand Down Expand Up @@ -165669,30 +165669,30 @@ oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true]
oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false]
chest[type=single,facing=north,waterlogged=true]
chest[type=single,facing=north,waterlogged=false]
chest[type=left,facing=north,waterlogged=true]
chest[type=left,facing=north,waterlogged=false]
chest[type=right,facing=north,waterlogged=true]
chest[type=right,facing=north,waterlogged=false]
chest[type=single,facing=south,waterlogged=true]
chest[type=single,facing=south,waterlogged=false]
chest[type=left,facing=south,waterlogged=true]
chest[type=left,facing=south,waterlogged=false]
chest[type=right,facing=south,waterlogged=true]
chest[type=right,facing=south,waterlogged=false]
chest[type=single,facing=west,waterlogged=true]
chest[type=single,facing=west,waterlogged=false]
chest[type=left,facing=west,waterlogged=true]
chest[type=left,facing=west,waterlogged=false]
chest[type=right,facing=west,waterlogged=true]
chest[type=right,facing=west,waterlogged=false]
chest[type=single,facing=east,waterlogged=true]
chest[type=single,facing=east,waterlogged=false]
chest[type=left,facing=east,waterlogged=true]
chest[type=left,facing=east,waterlogged=false]
chest[type=right,facing=east,waterlogged=true]
chest[type=right,facing=east,waterlogged=false]
chest[facing=north,type=single,waterlogged=true]
chest[facing=north,type=single,waterlogged=false]
chest[facing=north,type=left,waterlogged=true]
chest[facing=north,type=left,waterlogged=false]
chest[facing=north,type=right,waterlogged=true]
chest[facing=north,type=right,waterlogged=false]
chest[facing=south,type=single,waterlogged=true]
chest[facing=south,type=single,waterlogged=false]
chest[facing=south,type=left,waterlogged=true]
chest[facing=south,type=left,waterlogged=false]
chest[facing=south,type=right,waterlogged=true]
chest[facing=south,type=right,waterlogged=false]
chest[facing=west,type=single,waterlogged=true]
chest[facing=west,type=single,waterlogged=false]
chest[facing=west,type=left,waterlogged=true]
chest[facing=west,type=left,waterlogged=false]
chest[facing=west,type=right,waterlogged=true]
chest[facing=west,type=right,waterlogged=false]
chest[facing=east,type=single,waterlogged=true]
chest[facing=east,type=single,waterlogged=false]
chest[facing=east,type=left,waterlogged=true]
chest[facing=east,type=left,waterlogged=false]
chest[facing=east,type=right,waterlogged=true]
chest[facing=east,type=right,waterlogged=false]
redstone_wire[east=up,north=up,power=0,south=up,west=up]
redstone_wire[east=up,north=up,power=0,south=up,west=side]
redstone_wire[east=up,north=up,power=0,south=up,west=none]
Expand Down Expand Up @@ -171694,30 +171694,30 @@ chipped_anvil[facing=east]
damaged_anvil[facing=south]
damaged_anvil[facing=west]
damaged_anvil[facing=east]
trapped_chest[type=single,facing=north,waterlogged=true]
trapped_chest[type=single,facing=north,waterlogged=false]
trapped_chest[type=left,facing=north,waterlogged=true]
trapped_chest[type=left,facing=north,waterlogged=false]
trapped_chest[type=right,facing=north,waterlogged=true]
trapped_chest[type=right,facing=north,waterlogged=false]
trapped_chest[type=single,facing=south,waterlogged=true]
trapped_chest[type=single,facing=south,waterlogged=false]
trapped_chest[type=left,facing=south,waterlogged=true]
trapped_chest[type=left,facing=south,waterlogged=false]
trapped_chest[type=right,facing=south,waterlogged=true]
trapped_chest[type=right,facing=south,waterlogged=false]
trapped_chest[type=single,facing=west,waterlogged=true]
trapped_chest[type=single,facing=west,waterlogged=false]
trapped_chest[type=left,facing=west,waterlogged=true]
trapped_chest[type=left,facing=west,waterlogged=false]
trapped_chest[type=right,facing=west,waterlogged=true]
trapped_chest[type=right,facing=west,waterlogged=false]
trapped_chest[type=single,facing=east,waterlogged=true]
trapped_chest[type=single,facing=east,waterlogged=false]
trapped_chest[type=left,facing=east,waterlogged=true]
trapped_chest[type=left,facing=east,waterlogged=false]
trapped_chest[type=right,facing=east,waterlogged=true]
trapped_chest[type=right,facing=east,waterlogged=false]
trapped_chest[facing=north,type=single,waterlogged=true]
trapped_chest[facing=north,type=single,waterlogged=false]
trapped_chest[facing=north,type=left,waterlogged=true]
trapped_chest[facing=north,type=left,waterlogged=false]
trapped_chest[facing=north,type=right,waterlogged=true]
trapped_chest[facing=north,type=right,waterlogged=false]
trapped_chest[facing=south,type=single,waterlogged=true]
trapped_chest[facing=south,type=single,waterlogged=false]
trapped_chest[facing=south,type=left,waterlogged=true]
trapped_chest[facing=south,type=left,waterlogged=false]
trapped_chest[facing=south,type=right,waterlogged=true]
trapped_chest[facing=south,type=right,waterlogged=false]
trapped_chest[facing=west,type=single,waterlogged=true]
trapped_chest[facing=west,type=single,waterlogged=false]
trapped_chest[facing=west,type=left,waterlogged=true]
trapped_chest[facing=west,type=left,waterlogged=false]
trapped_chest[facing=west,type=right,waterlogged=true]
trapped_chest[facing=west,type=right,waterlogged=false]
trapped_chest[facing=east,type=single,waterlogged=true]
trapped_chest[facing=east,type=single,waterlogged=false]
trapped_chest[facing=east,type=left,waterlogged=true]
trapped_chest[facing=east,type=left,waterlogged=false]
trapped_chest[facing=east,type=right,waterlogged=true]
trapped_chest[facing=east,type=right,waterlogged=false]
*light_weighted_pressure_plate[power=0]
light_weighted_pressure_plate[power=1]
light_weighted_pressure_plate[power=2]
Expand Down

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