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Animation Programming - C++

ISART DIGITAL : School Project - GP2 - Lancelot Maréchal - Rémi Giner


About The Project

The goal of the project is to animate a skeletal mesh using the WhiteBoxEngine.

Preview

Preview

Built with

Visual Studio 2019

Installation

Compile with Visual Studio 2019 in C++ 17

How to launch

Launch with Visual Studio


Features & Usage

Controls

The controls are made for QWERTY so, switch your keyboard in QWERTY The player controls are:

  • W - Forward
  • S - Backward
  • A - Left
  • D - Right
  • Left click - rotate camera

Features

  • Skeleton rendering

  • T-Pose

  • Blending between keyframes

  • Crossfade between two animations

  • Backward animation

  • Timeline display

Details

Assets:

Given with the template project

Versionning

We used Git Lab for the versioning.

Author

Lancelot Maréchal Rémi Giner