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Documentation WIP.
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redcode committed Apr 13, 2024
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Expand Up @@ -56,7 +56,7 @@ The source code of the emulator can be configured at compile time by predefining

Predefine this macro to provide a header file that defines the external types and macros used by the emulator, thus preventing your project from depending on `Zeta <https://zeta.st>`_:

* Macros: ``Z_ALWAYS_INLINE``, ``Z_API_EXPORT``, ``Z_API_IMPORT``, ``Z_CAST``, ``Z_EMPTY``, ``Z_EXTERN_C_BEGIN``, ``Z_EXTERN_C_END``, ``Z_MEMBER_OFFSET``, ``Z_NULL``, ``Z_UINT8_ROTATE_LEFT``, ``Z_UINT8_ROTATE_RIGHT``, ``Z_UINT16``, ``Z_UINT16_BIG_ENDIAN``, ``Z_UINT32``, ``Z_UINT32_BIG_ENDIAN``, ``Z_UNUSED`` and ``Z_USIZE``.
* Macros: ``Z_ALWAYS_INLINE``, ``Z_API_EXPORT``, ``Z_API_IMPORT``, ``Z_CAST``, ``Z_EMPTY``, ``Z_EXTERN_C_BEGIN``, ``Z_EXTERN_C_END``, ``Z_MEMBER_OFFSET``, ``Z_NULL``, ``Z_UINT8_ROTATE_LEFT``, ``Z_UINT8_ROTATE_RIGHT``, ``Z_UINT16``, ``Z_UINT16_BIG_ENDIAN``, ``Z_UINT32``, ``Z_UINT32_BIG_ENDIAN``, ``Z_UNUSED``, ``Z_USIZE`` and ``Z_USIZE_MAXIMUM``.

* Types: ``zboolean``, ``zchar``, ``zsint``, ``zsint8``, ``zuint``, ``zuint8``, ``zuint16``, ``zuint32``, ``zusize``, ``ZInt16`` and ``ZInt32``.

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