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floppy-disk

floppy disk is a WIP, async-only filesystem facade for Rust.

What?

Have you ever worked with std::fs? tokio::fs? Then you've probably realised that testing filesystem code is difficult and sometimes scary. Is that fs::remove_dir_all really safe to run?

The point of floppy disk is to fix this. Rather than always using the real filesystem, floppy disk lets you choose a backend for your filesystem access, via the FloppyDisk trait. Current implementations include in-memory and real filesystem via Tokio. This way, you can use the real filesystem when you need, but have your tests hit a fake in-memory filesystem instead.

Features

  • Pluggable filesystem backends
    • In-memory (WIP)
    • Tokio
  • Write-your-own with the FloppyDisk trait
  • Fully-async
    • Light evil involved

Caveats

  • floppy disk is a 0.x.y project! You probably don't want to use it in production.
  • async-only! There is some small bridging to sync code, like MemFile implementing Read/Write/Seek, but this is mostly a hack to make working with sync-only external libraries (ex. ar) easier.
  • in-memory fs may not be performant-enough

Example usage

floppy disk attempts to recreate the std::fs API 1:1, with the caveat of being async-only.

let fs = ...; // MemFloppyDisk::new() | TokioFloppyDisk::new()
fs.create_dir_all("/foo/bar").await?;
fs.write("/foo/bar/baz.txt", b"hello world").await?;
let contents = fs.read_to_string("/foo/bar/baz.txt").await?;
assert_eq!(contents, "hello world");

Passing a FloppyDisk around:

struct MyStruct<'a, F: FloppyDisk<'a>> {
    fs: F,
    _marker: PhantomData<&'a ()>,
}

async fn my_fn<'a, F: FloppyDisk<'a>> {
   // ...
}

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Async filesystem facade for Rust!

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