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Font constructor now raises an error when it fails to load a valid font file #3064

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Sample piece of code:

import pygame

pygame.init()

win = pygame.Window()
screen = win.get_surface()

font = pygame.font.Font("MODERN.fnt", 20)
text = font.render("Hello World!", True, "white")

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    screen.fill("black")
    screen.blit(text, (0, 0))
    win.flip()

Sample font file (same file is added in the examples dir in this pull):
MODERN.zip
Source for the sample file

@oddbookworm oddbookworm added the font pygame.font label Aug 19, 2024
@oddbookworm oddbookworm requested a review from a team as a code owner August 19, 2024 03:11
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@ankith26 ankith26 left a comment

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Before this PR I get a pygame.error: Passed a NULL pointer error, after this PR I get pygame.error: Couldn't load font file which is much better OFC

Thanks! 💯

@ankith26 ankith26 added this to the 2.5.2 milestone Aug 20, 2024
# for that version of SDL_ttf)
font_path = os.path.join("examples", "data", "MODERN.fnt")
self.assertRaises(
(pygame.error, FileNotFoundError), lambda: pygame_font.Font(font_path)
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How could this raise a FileNotFoundError?

pygame_font here could be ftfont based on freetype?
freetype.font segfaults on my system when I try to load this path, but maybe on some other systems it raises filenotfound.

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Yeah, I tracked down to where the segfault happens. Didn’t figure out exactly what went wrong, but the function call is here:
https://github.com/pygame-community/pygame-ce/blob/main/src_c/freetype/ft_wrap.c#L343

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If it doesn’t segfault, freetype raises filenotfound

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So pygame_font is either Font or ftfont, and this PR introduces a difference between the Font and ftfont APIs (which are supposed to match).

This is why I bring it up. The test shouldn't need to test for either behavior, it should test for the one correct behavior which should be shared.

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3 participants