Rust: cut down on the amount of generated C++ code needed for maps #17296
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Rust: cut down on the amount of generated C++ code needed for maps
With the C++ kernel for Rust, we currently need to generate quite a few C++
thunks for operations on map fields. For each message we generate, we generate
these thunks for all possible map types that could have that message as a
value. These operations are for things such as insertion, removal, clearing,
iterating, etc.
The reason we do this is that templated types don't play well with FFI, so we
effectively need separate FFI endpoints for every possible combination of key
and value types used (or even potentially used) as a map field.
This CL starts chipping away at the problem by making several of the operations
work with the
UntypedMapBase
type, which is the base class of all map types,allowing us to have a single implementation that works for all maps.