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Releases: pmndrs/cannon-es

v0.20.0

12 Aug 16:47
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🚀 Features

  • Add world.frictionGravity #156

v0.19.0

19 Jan 09:20
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🚀 Features

  • Add world.removeContactMaterial() #128
  • Add world.fixedStep() #127

🐛 Bugfixes

  • Fix SparkAR usage #124
  • Fix weirdly placed jsdoc comments #123

⚰️ Deprecations

Remove world.addMaterial #135
Remove world.numObjects #134
Remove body.preStep and body.postStep #133

v0.18.0

22 Jun 18:45
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🚀 Features

  • Expose RaycastVehicle.numWheelsOnGround #95

v0.17.1

14 May 18:27
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🐛 Bugfixes

  • Fix usage with react-native #90

v0.17.0

04 Mar 19:59
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🚀 Features

  • Add Body.removeShape #74
  • Rename Body.computeAABB() to Body.updateAABB() #77

v0.16.0

14 Jan 22:06
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🚀 Features

  • expose wheelOptions.forwardAcceleration and wheelOptions.sideAcceleration in RaycastVehicle #65
  • Wakeup a body if a force is applied to it #61
  • Performance: move the bailout threshold to 60fps instead of 30fps #60

🐛 Bugfixes

  • Set Cylinder.type correctly when creating a Cylinder #59

🔍 Examples

  • Add Worker with SharedArrayBuffer example #58
  • Use ConvexHull algorithm in geometryToShape function 3b15153

v0.15.1

25 Jul 01:56
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v0.15.0

06 Jul 19:31
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  • Update World to use globalThis when accessing performance API (fixes performance timing API for environments supporting globalThis) #41
  • Fix World.step simulation performance when accounting for variable framerate #40 #16 #36

v0.14.0

25 Jun 02:33
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  • Attempt to fix performance timing API for all environments

v0.11.0

18 Jun 06:34
52cac8d
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  • Fix performance timing API for Node environments