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Cocos Creator Shader组件,支持引擎版本2.1.2

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根据大神的 ShaderHelper2( https://github.com/ShawnZhang2015/ShaderHelper2 )修改


  • 把各种参数都集成到ShaderHelper这个组件中
  • 增加sample2D参数
  • 选择着色器程序,会自动根据properties生成对应的项
  • 把effect拆成 index.json和对应的glsl文件,放在effects文件夹中(主要为了格式化文件方便)
  • 总结一点从shadertoy.com搬运效果的方法说明

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