-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
15 changed files
with
592 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,13 @@ | ||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||
Version 2, December 2004 | ||
|
||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> | ||
|
||
Everyone is permitted to copy and distribute verbatim or modified | ||
copies of this license document, and changing it is allowed as long | ||
as the name is changed. | ||
|
||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | ||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | ||
|
||
0. You just DO WHAT THE FUCK YOU WANT TO. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,33 @@ | ||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("TikTokGameplayVS")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("TikTokGameplayVS")] | ||
[assembly: AssemblyCopyright("")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
# TikTok Gameplay for Visual Studio | ||
|
||
[Video of it bussing fr](https://www.youtube.com/watch?v=tLX9LI5olpY) | ||
|
||
## how to build | ||
|
||
i have no fucking idea lol, you gotta get Microsoft Edge WebView2 Runtime and do some weird hack. I'll probably put the instructions for that if someone is genuinely curious | ||
|
||
## source | ||
|
||
I stole (NO i didnt steal I just phrased it into C# >:() this code from [Subway Surfers for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=jirkavrba.subway-surfers) but I made it better by adding Minecraft Parkour (its more satisfying in my opinion and busses harder) | ||
|
||
## Install for Visual Studio | ||
|
||
Microsoft thinks it's a sussy baka extension, I'm talking to support atm to get that resolved. I don't know why. Check GitHub Releases in the meantime. |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,120 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<MinimumVisualStudioVersion>17.0</MinimumVisualStudioVersion> | ||
<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectTypeGuids>{82b43b9b-a64c-4715-b499-d71e9ca2bd60};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<ProjectGuid>{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>TikTokGameplayVS</RootNamespace> | ||
<AssemblyName>TikTokGameplayVS</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<GeneratePkgDefFile>true</GeneratePkgDefFile> | ||
<UseCodebase>true</UseCodebase> | ||
<IncludeAssemblyInVSIXContainer>true</IncludeAssemblyInVSIXContainer> | ||
<IncludeDebugSymbolsInVSIXContainer>false</IncludeDebugSymbolsInVSIXContainer> | ||
<IncludeDebugSymbolsInLocalVSIXDeployment>false</IncludeDebugSymbolsInLocalVSIXDeployment> | ||
<CopyBuildOutputToOutputDirectory>true</CopyBuildOutputToOutputDirectory> | ||
<CopyOutputSymbolsToOutputDirectory>true</CopyOutputSymbolsToOutputDirectory> | ||
<StartAction>Program</StartAction> | ||
<StartProgram Condition="'$(DevEnvDir)' != ''">$(DevEnvDir)devenv.exe</StartProgram> | ||
<StartArguments>/rootsuffix Exp</StartArguments> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="TikTokGameplayVSPackage.cs" /> | ||
<Compile Include="TikTokGameplayWindow.cs" /> | ||
<Compile Include="TikTokGameplayWindowCommand.cs" /> | ||
<Compile Include="TikTokGameplayWindowControl.xaml.cs"> | ||
<DependentUpon>TikTokGameplayWindowControl.xaml</DependentUpon> | ||
</Compile> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="LICENSE" /> | ||
<None Include="README.md" /> | ||
<None Include="source.extension.vsixmanifest"> | ||
<SubType>Designer</SubType> | ||
</None> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="PresentationFramework" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Design" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xaml" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="WindowsBase" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Microsoft.VisualStudio.SDK" Version="17.5.33428.388" ExcludeAssets="runtime"> | ||
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
</PackageReference> | ||
<PackageReference Include="Microsoft.VisualStudio.Shell.15.0"> | ||
<Version>17.5.33428.388</Version> | ||
</PackageReference> | ||
<PackageReference Include="Microsoft.VSSDK.BuildTools" Version="17.5.4074"> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
<PackageReference Include="Microsoft.Web.WebView2"> | ||
<Version>1.0.1722.45</Version> | ||
</PackageReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Page Include="TikTokGameplayWindowControl.xaml"> | ||
<SubType>Designer</SubType> | ||
<Generator>MSBuild:Compile</Generator> | ||
</Page> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Resources\SubwaySurfersWindowCommand.png" /> | ||
<Content Include="favicont.png"> | ||
<CopyToOutputDirectory>Always</CopyToOutputDirectory> | ||
<IncludeInVSIX>true</IncludeInVSIX> | ||
</Content> | ||
<Content Include="TikTokGameplayVSExtension.png"> | ||
<CopyToOutputDirectory>Always</CopyToOutputDirectory> | ||
<IncludeInVSIX>true</IncludeInVSIX> | ||
</Content> | ||
<VSCTCompile Include="TikTokGameplayVSPackage.vsct"> | ||
<ResourceName>Menus.ctmenu</ResourceName> | ||
</VSCTCompile> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="$(VSToolsPath)\VSSDK\Microsoft.VsSDK.targets" Condition="'$(VSToolsPath)' != ''" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.5.33530.505 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TikTokGameplayVS", "TikTokGameplayVS.csproj", "{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|arm64 = Debug|arm64 | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|arm64 = Release|arm64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|arm64.ActiveCfg = Debug|arm64 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|arm64.Build.0 = Debug|arm64 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|x86.ActiveCfg = Debug|x86 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Debug|x86.Build.0 = Debug|x86 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|arm64.ActiveCfg = Release|arm64 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|arm64.Build.0 = Release|arm64 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|x86.ActiveCfg = Release|x86 | ||
{2D13FC5B-2A2C-47AA-8878-6BCA10BA4946}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {4229A967-A7F9-4E1A-9D20-FD165A29C461} | ||
EndGlobalSection | ||
EndGlobal |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,56 @@ | ||
using Microsoft.VisualStudio.Shell; | ||
using System; | ||
using System.Runtime.InteropServices; | ||
using System.Threading; | ||
using Task = System.Threading.Tasks.Task; | ||
|
||
namespace TikTokGameplayVS | ||
{ | ||
/// <summary> | ||
/// This is the class that implements the package exposed by this assembly. | ||
/// </summary> | ||
/// <remarks> | ||
/// <para> | ||
/// The minimum requirement for a class to be considered a valid package for Visual Studio | ||
/// is to implement the IVsPackage interface and register itself with the shell. | ||
/// This package uses the helper classes defined inside the Managed Package Framework (MPF) | ||
/// to do it: it derives from the Package class that provides the implementation of the | ||
/// IVsPackage interface and uses the registration attributes defined in the framework to | ||
/// register itself and its components with the shell. These attributes tell the pkgdef creation | ||
/// utility what data to put into .pkgdef file. | ||
/// </para> | ||
/// <para> | ||
/// To get loaded into VS, the package must be referred by <Asset Type="Microsoft.VisualStudio.VsPackage" ...> in .vsixmanifest file. | ||
/// </para> | ||
/// </remarks> | ||
[PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)] | ||
[Guid(TikTokGameplayVSPackage.PackageGuidString)] | ||
[ProvideMenuResource("Menus.ctmenu", 1)] | ||
[ProvideToolWindow(typeof(TikTokGameplayWindow))] | ||
public sealed class TikTokGameplayVSPackage : AsyncPackage | ||
{ | ||
/// <summary> | ||
/// SubwaySurfersVSPackage GUID string. | ||
/// </summary> | ||
public const string PackageGuidString = "425d1356-08a5-4522-83f4-334448d125d3"; | ||
|
||
#region Package Members | ||
|
||
/// <summary> | ||
/// Initialization of the package; this method is called right after the package is sited, so this is the place | ||
/// where you can put all the initialization code that rely on services provided by VisualStudio. | ||
/// </summary> | ||
/// <param name="cancellationToken">A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.</param> | ||
/// <param name="progress">A provider for progress updates.</param> | ||
/// <returns>A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.</returns> | ||
protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress<ServiceProgressData> progress) | ||
{ | ||
// When initialized asynchronously, the current thread may be a background thread at this point. | ||
// Do any initialization that requires the UI thread after switching to the UI thread. | ||
await this.JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken); | ||
await TikTokGameplayWindowCommand.InitializeAsync(this); | ||
} | ||
|
||
#endregion | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,83 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> | ||
|
||
<!-- This is the file that defines the actual layout and type of the commands. | ||
It is divided in different sections (e.g. command definition, command | ||
placement, ...), with each defining a specific set of properties. | ||
See the comment before each section for more details about how to | ||
use it. --> | ||
|
||
<!-- The VSCT compiler (the tool that translates this file into the binary | ||
format that VisualStudio will consume) has the ability to run a preprocessor | ||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so | ||
it is possible to define includes and macros with the same syntax used | ||
in C++ files. Using this ability of the compiler here, we include some files | ||
defining some of the constants that we will use inside the file. --> | ||
|
||
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> | ||
<Extern href="stdidcmd.h"/> | ||
|
||
<!--This header contains the command ids for the menus provided by the shell. --> | ||
<Extern href="vsshlids.h"/> | ||
|
||
<!--The Commands section is where commands, menus, and menu groups are defined. | ||
This section uses a Guid to identify the package that provides the command defined inside it. --> | ||
<Commands package="guidTikTokGameplayVSPackage"> | ||
<!-- Inside this section we have different sub-sections: one for the menus, another | ||
for the menu groups, one for the buttons (the actual commands), one for the combos | ||
and the last one for the bitmaps used. Each element is identified by a command id that | ||
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually | ||
called "command set" and is used to group different command inside a logically related | ||
group; your package should define its own command set in order to avoid collisions | ||
with command ids defined by other packages. --> | ||
|
||
<!--Buttons section. --> | ||
<!--This section defines the elements the user can interact with, like a menu command or a button | ||
or combo box in a toolbar. --> | ||
<Buttons> | ||
<!--To define a menu group you have to specify its ID, the parent menu and its display priority. | ||
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use | ||
the CommandFlag node. | ||
You can add more than one CommandFlag node e.g.: | ||
<CommandFlag>DefaultInvisible</CommandFlag> | ||
<CommandFlag>DynamicVisibility</CommandFlag> | ||
If you do not want an image next to your command, remove the Icon node /> --> | ||
<Button guid="guidTikTokGameplayVSPackageCmdSet" id="TikTokGameplayWindowCommandId" priority="0x0100" type="Button"> | ||
<Parent guid="guidSHLMainMenu" id="IDG_VS_WNDO_OTRWNDWS1"/> | ||
<Icon guid="guidImages" id="bmpPic1" /> | ||
<Strings> | ||
<ButtonText>TikTok Gameplay</ButtonText> | ||
</Strings> | ||
</Button> | ||
</Buttons> | ||
|
||
<!--The bitmaps section is used to define the bitmaps that are used for the commands.--> | ||
<Bitmaps> | ||
<!-- The bitmap id is defined in a way that is a little bit different from the others: | ||
the declaration starts with a guid for the bitmap strip, then there is the resource id of the | ||
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used | ||
inside a button definition. An important aspect of this declaration is that the element id | ||
must be the actual index (1-based) of the bitmap inside the bitmap strip. --> | ||
<Bitmap guid="guidImages" href="Resources\SubwaySurfersWindowCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough"/> | ||
</Bitmaps> | ||
</Commands> | ||
|
||
<Symbols> | ||
<!-- This is the package guid. --> | ||
<GuidSymbol name="guidTikTokGameplayVSPackage" value="{425d1356-08a5-4522-83f4-334448d125d3}" /> | ||
|
||
<!-- This is the guid used to group the menu commands together --> | ||
<GuidSymbol name="guidTikTokGameplayVSPackageCmdSet" value="{c03c305c-7456-4250-aa62-3f466f0e13ad}"> | ||
<IDSymbol name="TikTokGameplayWindowCommandId" value="0x0100" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol name="guidImages" value="{31ebf7cc-a68c-4eb1-8bc3-64a0bba232c6}" > | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
</Symbols> | ||
</CommandTable> |
Oops, something went wrong.