Skip to content
Thomas Lynn edited this page Jun 20, 2016 · 2 revisions
  • Replay Parsing: Parses replays of Dota 2 matches to provide in-depth statistics for matches.
    • Item build times
    • Pick order
    • Number of pings
    • Stun/disable time
    • Consumables bought
    • Runes picked up
    • Laning position heatmap
    • Ward placement map
    • LHs per min table
    • Radiant advantage/Gold/XP/LH graphs per min
    • Teamfight summary
    • Objective times
    • Largest hit on a hero
    • Ability uses/hits
    • Item uses
    • Gold/XP breakdown
    • Damage/Kills crosstables
    • Multikills/Kill streaks
    • All chat
  • Advanced Querying: Supports flexible querying and aggregation with the following criteria:
    • Player(s) in game (account ID)
    • Team composition (heroes)
    • Opponent composition (heroes)
    • Standard filters: patch, game mode, hero, etc.
  • Aggregations:
    • Result count, win rate
    • Win rate by hour/day of week
    • Histograms (number of matches across Duration, LH, HD, TD, K, D, A, etc.)
    • Hero Matchups (win rate when playing as, with, against a hero)
    • Teammates/Opponents (win rate playing with/against particular players)
    • Max/N/Sum on multiple stat categories
    • Mean item build times
    • Skill accuracy
    • Records
    • Multikills/Kill Streaks
    • Laning
    • Ward Maps
    • Trends
    • Comparison against other users
    • Word Clouds (text said and read in all chat)
  • Rating Tracker: Keep track of MMR by publicly sharing your MMR on your profile
  • Pro Games: Optionally parses professional matches: leagueid>0
  • Modular: Microservice architecture, with pieces that can be used independently
  • Scalable: Designed to scale to thousands of users.
  • Free: No "premium" features. All data is available for free to users.
  • Open Source: All code is publicly available for feedback and contributions from the Dota 2 developer community.
Clone this wiki locally