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oculus-samples

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  1. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 314 86

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 264 45

  3. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 248 63

  4. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 233 55

  5. Unity-SharedSpaces Unity-SharedSpaces Public

    Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…

    C# 217 97

  6. Unity-Phanto Unity-Phanto Public

    Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    C# 204 50

Repositories

Showing 10 of 44 repositories
  • Unity-UltimateGloveBall Public

    Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases.

    oculus-samples/Unity-UltimateGloveBall’s past year of commit activity
    C# 99 MIT 25 0 0 Updated Sep 13, 2024
  • Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    oculus-samples/Unity-Discover’s past year of commit activity
    C# 233 MIT 55 1 0 Updated Sep 13, 2024
  • Unity-PerformanceSettings Public

    Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.

    oculus-samples/Unity-PerformanceSettings’s past year of commit activity
    ShaderLab 16 6 0 0 Updated Sep 6, 2024
  • Unreal-SharedSpaces Public

    Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSpaces’s past year of commit activity
    C++ 133 65 4 0 Updated Sep 6, 2024
  • Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unity-Movement’s past year of commit activity
    C# 264 45 3 0 Updated Sep 5, 2024
  • Unity-AssetStreaming Public

    Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unity-AssetStreaming’s past year of commit activity
    C# 135 MIT 27 0 0 Updated Sep 3, 2024
  • Unity-MRMotifs Public

    The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unity-MRMotifs’s past year of commit activity
    ShaderLab 54 3 1 0 Updated Sep 2, 2024
  • Unreal-GraphicsShowcase Public

    Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.

    oculus-samples/Unreal-GraphicsShowcase’s past year of commit activity
    C# 26 15 0 0 Updated Aug 29, 2024
  • Unity-DepthAPI Public

    Examples of using Depth API for real-time, dynamic occlusions

    oculus-samples/Unity-DepthAPI’s past year of commit activity
    ShaderLab 186 24 2 0 Updated Aug 26, 2024
  • Unity-StarterSamples Public

    This repository brings multiple samples that can help you explore features and bring them into your project.

    oculus-samples/Unity-StarterSamples’s past year of commit activity
    C# 127 37 3 0 Updated Aug 21, 2024

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