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I'm replacing the process function / hop based architecture with a new system that uses events. Events can be scheduled to occur at any time, can be repeated, and can be cancelled.
The following prints "Hello, world!" in 5 seconds time:
Def<> my_event; my_event.run_fn([](){ cout << "Hello, world!" << endl; }).in(5_sec);
A familiar windowed time reversal effect can be written like so:
All existing hacks can be easily converted to this new API, but it is significantly more flexible. For example there can be many different events generating audio in parallel, and there can be one-off events that transition to the next part of the song.
This still needs a lot more work, testing and refinement. WIP