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Add dynamic motion for shapes using egs_dynamic_shape #1092
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Commits on Aug 9, 2024
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Add egs++ time synchronization and viewer support
Allow saving time index to the base source for all simulation objects, as well as support to visualize simulations in time in the viewer.
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Add a pause feature to the viewer play button
If user pushes the play button while the simulation is playing it will pause the simulation at the current time index. Pushing play again causes the simulation to restart from paused position. Also, simulations will now play from current time index instead of defaulting to starting at zero. If the current time index is the last one it will set time to zero and start from the beginning.
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Commits on Aug 10, 2024
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Apply egs coding style standard with astyle
Run astyle (3.4.11) on all files modified .cpp and .h files in this dynamic geometry addition.
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Commits on Aug 16, 2024
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Add dynamic shape that moves during a simulation
Add a shape that handles dynamic motion, synchronized with the motion of geometries and sources.
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Fix flickering of dynamic particle tracks
Fix flickering that occurred when dragging the time slider with the mouse. Particle tracks would flash on the screen from a longer time range than the selected window.
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Adjust the default viewer time window
Change the time window default to 1% of the simulation duration for tracks visualization. Also add a new input in egs_view for the number of time steps to take in the animation. This allows for better control of the visual speed of the motion.
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