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Revert of [debugger] Migrate more debugger tests to inspector (patchset
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#2 id:20001 of https://codereview.chromium.org/2480223002/ )

Reason for revert:
http://build.chromium.org/p/client.v8/builders/V8%20Linux%20gcc%204.8/builds/9724

Original issue's description:
> [debugger] Migrate more debugger tests to inspector
>
> This moves all tests currently working with the inspector debugger wrapper to
> test/debugger.
>
> BUG=v8:5530

TBR=yangguo@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=v8:5530

Review-Url: https://codereview.chromium.org/2480283002
Cr-Commit-Position: refs/heads/master@{#40805}
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schuay authored and Commit bot committed Nov 7, 2016
1 parent 9e07e00 commit d5948ca
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39 changes: 0 additions & 39 deletions test/debugger/debug/regress/regress-2825.js

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --allow-natives-syntax --expose-debug-as debug

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

"use strict";

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug --allow-natives-syntax

Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug --allow-natives-syntax

var Debug = debug.Debug;
var listenerComplete = false;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var Debug = debug.Debug;
var exception = null;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var exception = null;
var Debug = debug.Debug;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var exception = null;
var Debug = debug.Debug;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

'use strict';

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

'use strict';

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

Debug = debug.Debug

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Flags: --expose-debug-as debug

Debug = debug.Debug

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

Debug = debug.Debug
var exception = null;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-tailcalls
// Flags: --expose-debug-as debug --harmony-tailcalls

"use strict";

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-tailcalls
// Flags: --expose-debug-as debug --harmony-tailcalls

"use strict";

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --allow-natives-syntax --expose-debug-as debug

"use strict";

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --harmony-async-await --allow-natives-syntax --expose-debug-as debug

// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug

listenerComplete = false;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug --allow-natives-syntax --harmony-async-await

var Debug = debug.Debug;
var step_count = 0;
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug
// Flags: --harmony-async-await --allow-natives-syntax

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --harmony-async-await
// Flags: --expose-debug-as debug
// Flags: --harmony-async-await --allow-natives-syntax

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

// Check that the we are still in function context when we break on return.

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --ignition-filter=f
// Flags: --ignition-filter=f --expose-debug-as debug

var Debug = debug.Debug;

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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Flags: --expose-gc
// Flags: --expose-debug-as debug --allow-natives-syntax --expose-gc
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug

function breakListener(event, exec_state, event_data, data) {
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Flags: --expose-debug-as debug

Debug = debug.Debug;

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// See: http://code.google.com/p/v8/issues/detail?id=1523

// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.

Debug = debug.Debug

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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Flags: --expose-debug-as debug
// Get the Debug object exposed from the debug context global object.
Debug = debug.Debug

function listener(event, exec_state, event_data, data) {
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --no-lazy
// Flags: --expose-debug-as debug --no-lazy

Debug = debug.Debug;
var exception = null;
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Flags: --expose-debug-as debug --allow-natives-syntax

Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --allow-natives-syntax --expose-debug-as debug

var Debug = debug.Debug;

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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --expose-debug-as debug

if (this["debug"]) debug.Debug.setListener(function() {});
var source = "var outer = 0; function test() {'use strict'; outer = 1; } test(); print('ok');";
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --allow-natives-syntax --expose-debug-as debug

function bar(x) { debugger; }
function foo() { bar(arguments[0]); }
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Flags: --allow-natives-syntax --expose-debug-as debug

var Debug = debug.Debug;

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