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src: use callback scope for main script
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This allows removing custom code for setting the current async ids
and running nextTicks.

PR-URL: #30236
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: David Carlier <devnexen@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
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addaleax authored and MylesBorins committed Jan 10, 2020
1 parent 32e5c39 commit f70d518
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Showing 7 changed files with 30 additions and 47 deletions.
11 changes: 6 additions & 5 deletions src/api/callback.cc
Original file line number Diff line number Diff line change
Expand Up @@ -43,12 +43,13 @@ InternalCallbackScope::InternalCallbackScope(AsyncWrap* async_wrap)
InternalCallbackScope::InternalCallbackScope(Environment* env,
Local<Object> object,
const async_context& asyncContext,
ResourceExpectation expect)
int flags)
: env_(env),
async_context_(asyncContext),
object_(object),
callback_scope_(env) {
CHECK_IMPLIES(expect == kRequireResource, !object.IsEmpty());
callback_scope_(env),
skip_hooks_(flags & kSkipAsyncHooks) {
CHECK_IMPLIES(!(flags & kAllowEmptyResource), !object.IsEmpty());
CHECK_NOT_NULL(env);

if (!env->can_call_into_js()) {
Expand All @@ -60,7 +61,7 @@ InternalCallbackScope::InternalCallbackScope(Environment* env,
// If you hit this assertion, you forgot to enter the v8::Context first.
CHECK_EQ(Environment::GetCurrent(env->isolate()), env);

if (asyncContext.async_id != 0) {
if (asyncContext.async_id != 0 && !skip_hooks_) {
// No need to check a return value because the application will exit if
// an exception occurs.
AsyncWrap::EmitBefore(env, asyncContext.async_id);
Expand Down Expand Up @@ -89,7 +90,7 @@ void InternalCallbackScope::Close() {

if (failed_) return;

if (async_context_.async_id != 0) {
if (async_context_.async_id != 0 && !skip_hooks_) {
AsyncWrap::EmitAfter(env_, async_context_.async_id);
}

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9 changes: 2 additions & 7 deletions src/node.cc
Original file line number Diff line number Diff line change
Expand Up @@ -374,13 +374,8 @@ MaybeLocal<Value> StartExecution(Environment* env, const char* main_script_id) {
->GetFunction(env->context())
.ToLocalChecked()};

Local<Value> result;
if (!ExecuteBootstrapper(env, main_script_id, &parameters, &arguments)
.ToLocal(&result) ||
!task_queue::RunNextTicksNative(env)) {
return MaybeLocal<Value>();
}
return scope.Escape(result);
return scope.EscapeMaybe(
ExecuteBootstrapper(env, main_script_id, &parameters, &arguments));
}

MaybeLocal<Value> StartMainThreadExecution(Environment* env) {
Expand Down
11 changes: 8 additions & 3 deletions src/node_internals.h
Original file line number Diff line number Diff line change
Expand Up @@ -205,12 +205,16 @@ v8::MaybeLocal<v8::Value> InternalMakeCallback(

class InternalCallbackScope {
public:
// Tell the constructor whether its `object` parameter may be empty or not.
enum ResourceExpectation { kRequireResource, kAllowEmptyResource };
enum Flags {
// Tell the constructor whether its `object` parameter may be empty or not.
kAllowEmptyResource = 1,
// Indicates whether 'before' and 'after' hooks should be skipped.
kSkipAsyncHooks = 2
};
InternalCallbackScope(Environment* env,
v8::Local<v8::Object> object,
const async_context& asyncContext,
ResourceExpectation expect = kRequireResource);
int flags = 0);
// Utility that can be used by AsyncWrap classes.
explicit InternalCallbackScope(AsyncWrap* async_wrap);
~InternalCallbackScope();
Expand All @@ -224,6 +228,7 @@ class InternalCallbackScope {
async_context async_context_;
v8::Local<v8::Object> object_;
AsyncCallbackScope callback_scope_;
bool skip_hooks_;
bool failed_ = false;
bool pushed_ids_ = false;
bool closed_ = false;
Expand Down
10 changes: 7 additions & 3 deletions src/node_main_instance.cc
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Locker;
using v8::Object;
using v8::SealHandleScope;

NodeMainInstance::NodeMainInstance(Isolate* isolate,
Expand Down Expand Up @@ -112,10 +113,13 @@ int NodeMainInstance::Run() {

if (exit_code == 0) {
{
AsyncCallbackScope callback_scope(env.get());
env->async_hooks()->push_async_ids(1, 0);
InternalCallbackScope callback_scope(
env.get(),
Local<Object>(),
{ 1, 0 },
InternalCallbackScope::kAllowEmptyResource |
InternalCallbackScope::kSkipAsyncHooks);
LoadEnvironment(env.get());
env->async_hooks()->pop_async_id(1);
}

env->set_trace_sync_io(env->options()->trace_sync_io);
Expand Down
9 changes: 0 additions & 9 deletions src/node_process.h
Original file line number Diff line number Diff line change
Expand Up @@ -34,15 +34,6 @@ v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env,
v8::MaybeLocal<v8::Object> CreateProcessObject(Environment* env);
void PatchProcessObject(const v8::FunctionCallbackInfo<v8::Value>& args);

namespace task_queue {
// Handle any nextTicks added in the first tick of the program.
// We use the native version here for once so that any microtasks
// created by the main module is then handled from C++, and
// the call stack of the main script does not show up in the async error
// stack trace.
bool RunNextTicksNative(Environment* env);
} // namespace task_queue

} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_PROCESS_H_
16 changes: 0 additions & 16 deletions src/node_task_queue.cc
Original file line number Diff line number Diff line change
Expand Up @@ -41,22 +41,6 @@ static void EnqueueMicrotask(const FunctionCallbackInfo<Value>& args) {
isolate->EnqueueMicrotask(args[0].As<Function>());
}

// Should be in sync with runNextTicks in internal/process/task_queues.js
bool RunNextTicksNative(Environment* env) {
OnScopeLeave weakref_cleanup([&]() { env->RunWeakRefCleanup(); });

TickInfo* tick_info = env->tick_info();
if (!tick_info->has_tick_scheduled() && !tick_info->has_rejection_to_warn())
MicrotasksScope::PerformCheckpoint(env->isolate());
if (!tick_info->has_tick_scheduled() && !tick_info->has_rejection_to_warn())
return true;

Local<Function> callback = env->tick_callback_function();
CHECK(!callback.IsEmpty());
return !callback->Call(env->context(), env->process_object(), 0, nullptr)
.IsEmpty();
}

static void RunMicrotasks(const FunctionCallbackInfo<Value>& args) {
MicrotasksScope::PerformCheckpoint(args.GetIsolate());
}
Expand Down
11 changes: 7 additions & 4 deletions src/node_worker.cc
Original file line number Diff line number Diff line change
Expand Up @@ -254,17 +254,20 @@ void Worker::Run() {
env_->InitializeInspector(std::move(inspector_parent_handle_));
#endif
HandleScope handle_scope(isolate_);
AsyncCallbackScope callback_scope(env_.get());
env_->async_hooks()->push_async_ids(1, 0);
InternalCallbackScope callback_scope(
env_.get(),
Local<Object>(),
{ 1, 0 },
InternalCallbackScope::kAllowEmptyResource |
InternalCallbackScope::kSkipAsyncHooks);

if (!env_->RunBootstrapping().IsEmpty()) {
CreateEnvMessagePort(env_.get());
if (is_stopped()) return;
Debug(this, "Created message port for worker %llu", thread_id_);
USE(StartExecution(env_.get(), "internal/main/worker_thread"));
}

env_->async_hooks()->pop_async_id(1);

Debug(this, "Loaded environment for worker %llu", thread_id_);
}

Expand Down

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