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nickyvanurk/README.md

Software Engineer

Specialized in 3D applications with a focus on digital twins, simulations and data visualization.


🧰 Languages and Tools

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  1. 3d-multiplayer-browser-shooter 3d-multiplayer-browser-shooter Public

    3D multiplayer space dogfight game made with three.js and ws.

    JavaScript 127 15

  2. 3d-spatial-partitioning 3d-spatial-partitioning Public

    3D Boids implementation to demonstrate Spatial Partitioning.

    TypeScript 16 1

  3. cdlod cdlod Public

    Continuous distance-dependent level of detail algorithm implementation for rendering heightmaps.

    TypeScript

  4. capping capping Public

    Geometric algorithm implementation for clipping and capping solid triangle meshes.

    TypeScript

  5. game-prototypes game-prototypes Public

    Game prototypes made in the Godot engine.

    GDScript 14 3