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3.47.5-pre

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@marwie marwie released this 27 Aug 13:02
· 7 commits to main since this release

Needle Engine

  • Fix: Shader warmup when loading glTF file containing only materials (no scenes)
  • Fix: OrbitControls autoTarget option causing setLookTargetPosition to be overriden during the first frame
  • Fix: Compressed RenderTexture not being updated on objects in the scene
  • Fix: Physics mesh BVH generation on worker caused raycasts during processing to not work until the BVH was ready

Additional changes for Needle Engine 3.47.4-beta

  • Add: Support loading of glTF files in <needle-engine src="..."> that don't contain any objects/scenes but just materials. These glTF files will be rendered with a shaderball
  • Fix: three.js changing environment texture while in XR
  • Fix: three.js OrbitControls zoom damping
  • Fix: GroundProjectedEnv error when setting height as part of init properties as part of addComponent(..., { height: 4 })
  • Fix: OrbitControls minZoom and maxZoom should be applied during update
  • Fix: Regression in ParticleSystem trail rendering where mode was not set correctly
  • Change: Camera backgroundBlurriness and backgroundIntensity should be undefined by default
  • Change: OrbitControls fitCamera can now also take a single object as a first parameter

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples