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Releases: naelstrof/UnityJigglePhysics

Bugfixes

10 Jul 01:15
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  • Disabling domain reloading no longer desyncs colliders.
  • Changing Time.fixedDeltaTime at runtime no longer causes the jiggle physics to behave incorrectly.

Bugfixes

19 Sep 01:26
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  • Fixed micro stutters caused from extrapolation errors. This was mostly visible on rigid bodies doing jumping arcs.
  • Jiggle precision no longer decays after 9 hours of playtime. We've just started using doubles, so now it decays over several centuries instead.

Major bugfix, minor features.

14 May 01:19
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  • Fixed an issue where fast rigidbodies would cause the jigglebones to flicker due to update execution order shenanigans.
  • interpolate is now a public member in both JiggleRigBuilder and JiggleSkin. Sometimes you gotta be able to turn it off during runtime for ragdolls.
  • Added some example jiggle settings in the create menu.
  • Wind parameter for JiggleRigBuilder and JiggleSkin, uses air friction to determine how much to apply.
  • Added SetParameter to JiggleSettings, this is specifically for people who need to adjust the settings real time beyond built-in blends. (And to help with procedurally creating them).

Added Soften Elasticity parameter

12 May 22:33
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  • Added Soften Elasticity parameter

Soften Elasticity is a useful parameter that allows you to have objects that jiggle a lot with a little motion, but are still firm with large movements.

It helps keep a consistent amount of jiggle with characters that have drastically different accelerations.

Small bugfix

10 Apr 20:20
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  • Fixed unintended restraint that prevented singular end bones from being jiggled.

First stable public release!

07 Apr 20:28
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v3.4.2

Fixed bug on animations without position data