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Fixes minimization crash because of cluster updates. (bevyengine#3369)
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# Objective
Fixes: bevyengine#3368

Issue was caused by screen size being: `(0, 0)`.

## Solution
Don't update clusters if the screen size is zero. A better solution might be to not render when minimized, but this works in the meantime.


Co-authored-by: John <startoaster23@gmail.com>
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2 people authored and mockersf committed Dec 21, 2021
1 parent 136becf commit 69952bc
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions crates/bevy_pbr/src/light.rs
Original file line number Diff line number Diff line change
Expand Up @@ -362,6 +362,10 @@ pub fn update_clusters(windows: Res<Windows>, mut views: Query<(&Camera, &mut Cl
let inverse_projection = camera.projection_matrix.inverse();
let window = windows.get(camera.window).unwrap();
let screen_size_u32 = UVec2::new(window.physical_width(), window.physical_height());
// Don't update clusters if screen size is 0.
if screen_size_u32.x == 0 || screen_size_u32.y == 0 {
continue;
}
*clusters =
Clusters::from_screen_size_and_z_slices(screen_size_u32, clusters.axis_slices.z);
let screen_size = screen_size_u32.as_vec2();
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