The application uses Clean Architecture based on MVVM and Repository patterns. Implemented Architecture principles follow Google recommended Guide to app architecture.
The application is written entirely in Kotlin.
Android Jetpack is used as an Architecture glue including but not limited to ViewModel, LiveData, Lifecycles, Navigation, Room and Data Binding. See a complete list in "Libraries used" section.
The application does network HTTP requests via Retrofit, OkHttp and GSON. Loaded data is saved to SQL based database Room, this the app supports offline mode. Paging library is used for data pagination online and offline.
Kotlin Coroutines manage background threads with simplified code and reducing needs for callbacks. Combination of Coroutines and Kotlin build in functions (transformation, collections) are preferred over RxJava 2.
Navigation component manages in-app navigation.
Dagger 2 is used for dependency injection.
Glide is used for image loading.
Stetho is used to empower debugging skills (like Network calls log, Database content overview, UI Hierarchy view, etc).
The app consist of 2 screens: List of popular photos with support of either Grid or List view, photos details page.
This project uses the Gradle build system. To build this project, use the
gradlew build
command or use "Import Project" in Android Studio.
There are two Gradle tasks for testing the project:
connectedAndroidTest
- for running Espresso on a connected devicetest
- for running unit tests
- Foundation - Components for core system capabilities, Kotlin extensions and support for
multidex and automated testing.
- AppCompat - Degrade gracefully on older versions of Android.
- Android KTX - Write more concise, idiomatic Kotlin code.
- Test - An Android testing framework for unit and runtime UI tests.
- Architecture - A collection of libraries that help you design robust, testable, and
maintainable apps. Start with classes for managing your UI component lifecycle and handling data
persistence.
- Data Binding - Declaratively bind observable data to UI elements.
- Lifecycles - Create a UI that automatically responds to lifecycle events.
- LiveData - Build data objects that notify views when the underlying database changes.
- Navigation - Handle everything needed for in-app navigation.
- Room - SQLite database with in-app objects and compile-time checks.
- ViewModel - Store UI-related data that isn't destroyed on app rotations. Easily schedule asynchronous tasks for optimal execution.
- Paging - Load and display small chunks of data at a time.
- UI - Details on why and how to use UI Components in your apps - together or separate.
- Animations & Transitions - Move widgets and transition between screens.
- Fragment - A basic unit of composable UI.
- Layout - Lay out widgets using different algorithms.
- Material - Material Components.
- Third party
- Kotlin Coroutines for managing background threads with simplified code and reducing needs for callbacks.
- Dagger 2 A fast dependency injector.
- Retrofit 2 A configurable REST client.
- OkHttp 3 A type-safe HTTP client.
- GSON A Json - Object converter using reflection.
- Glide Image loading.
- Timber A logger.
- Stetho Sophisticated debug bridge.